Play game
Super Dice Country's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #131 | 4.402 | 4.402 |
Overall | #962 | 3.457 | 3.457 |
Enjoyment | #1582 | 3.041 | 3.041 |
Creativity | #2603 | 2.928 | 2.928 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is literally a rolling die.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Let me start by saying that this is the best looking and sounding game I've seen in the entire jam, so far, great job on the presentation! The gameplay, while not the most creative or complex, is definitely very fun and engaging, which is quite enough. I just wish it was a bit easier to control the die and the camera could use more work as people have already said.
As one of the artists on this project I really appreciate the kind feedback.
Next great rage game! As fun and annoying as getting over it!
You see the vision!
The camera was the worst enemy in this game. It should've been snappy so you know all the time where you at. The dice control's phenomenal and relatively "tacky" if that word makes sense. Still I could not really enjoy the game since the camera wasn't good.
Art style is great and there is some potential to make this game a fun short casual skill game.
Stay crunchy.
Yeah, totally agree it has some potential. "Tacky" makes sense I think haha.
Really great art and presentation! Camera is wild as many people mentioned, and the physics of trying to roll a cube can also sometimes mess you up. A restart button would be nice as well.
If you press esc. or enter you can access a menu and the restart is in there. Next time maybe we will just map it to 'R' for simplicity sake.
Fun game, great graphics, annoying camera.
Agreed.
Great looking little platformer :)
The camera was a bit of a hiderance (especially if you missed a ramp and had to start doubling-back), but I had a lot of fun :)
As a classic coolmath games player, I'm a sucker for physics platformers. And this one delivers! Gameplay's solid, sound design's great, and the game is just downright pretty. Game's really fun, would play if I had more time. Very solid work!
As a coolmath games connoisseur myself I take that as a high compliment. Glad you enjoyed the art.
Really nice lighting and graphics. cool gameplay loop. loved it!
Love the presentation and level design. Had to stop playing because the camera was really hard to juggle with
Really nice graphics and level design. The camera on the other hand... Few games can make me nauseous. This is one of them
Loved the physics part having to build up and keep my momentum. I fear the camera man had a few too many glasses at the bar though ;) Good Job!
Good job. Its impressive how great the game looks and feels, especially for such a short time. The music fits and the game feels overall polished.
Yeah, I was pretty happy with how it all turned out, we had 3 artists going and two devs so I think it might show a bit.
The art is really nice!
the camera control is painful, but in anything else, very pretty and cool!
Cool game, love the aesthetics and music
Camera control would have been nice, otherwise decently fun!
Camera control would have been nice, otherwise decently fun!
cool platformer, gave me mario kart ds waluigi flipper vibes
Really fun platformer! The controls were a little hard for me but I still loved the fill and the music of the game!
Maybe try out my team's game?
https://itch.io/jam/gmtk-jam-2022/rate/1620267
First off, the game looks incredible! But, as others have mentioned, the camera controls (or lack thereof) make it very hard to play. It seems like it would be quite fun to roll around as a d6, but I couldn't really get into it because I was constantly fighting the camera.
Otherwise, it seems really nice. Well done!
Curious, do you think it would be better to give camera control to the player or just better tracking and force the camera to follow a bit better?
Ideally, I'd have liked a third-person camera (by which I mean a camera that's always behind the player and pointing in the forward direction, with the mouse turning the die), but I don't know if that runs counter to your intended experience. But I'd say that direct control is only helpful if it's obvious which direction the die will go if I press "W". Otherwise, a better tracking camera would be best.
Essentially, I'd want a camera that allows me to line up runways to the ramps so that I'm not missing it all the time.
Thanks for the additional detail.