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Space Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1126 | 3.571 | 3.571 |
Enjoyment | #1175 | 3.214 | 3.214 |
Overall | #1517 | 3.226 | 3.226 |
Creativity | #2657 | 2.893 | 2.893 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is a die, which can be rolled throw the level.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good aesthetics, mechanics easy to learn, nice puzzles. Nice submission. Also nice to see a fellow Godoter :)
loved it harder level will be better but it was pretty fun
Think there's definitely the seed of a nice puzzle game here. Loved the visuals!
I like this game very much. Use a unique path to avoid the player thinking about the shape of the dice after the rotation. Very smart
I really like the concept, but I wish the puzzles were a bit more complicated. They felt a bit too easy. The visuals look stunning though, and I especially love the sound design!
I really liked this! real small (would have liked more levels) but its well made! very similar to mine, but id say yours is so much better! great game!
I really enjoyed the simple mechanic, it makes for great (but hard to understand) levels!
short but sweet.
Really great puzzle game, I loved the look and polish of the game, simple yet challenging.
Well done.
Really great puzzle game, I loved the look and polish of the game, simple yet challenging.
Well done.
Good job overall in such a limited amount of time!
Funnily enough, the concept is super close to our submission. Having to pass trough a tile at a given value is not something we thought at all, and it could have really been an interesting mechanic but maybe not on its own.
Keep it up for the next one!
the concept of this game is fun, although I think the levels kind of played themselves. I just ran up to the squares and got the correct facing on my first try each time. Otherwise, nice job!