Loved the UI and overall presentation! Gameplay reminded me of Bloxorz from Miniclip, pretty fun!
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Pips Up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #557 | 3.944 | 3.944 |
Overall | #1423 | 3.269 | 3.269 |
Enjoyment | #1476 | 3.083 | 3.083 |
Creativity | #2981 | 2.778 | 2.778 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You, the player, are the dice that rolls around to solve the puzzle ahead.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really nice presentation! The art and puzzles were enjoyable... Awesome game!
I'm not very good at puzzle games (no seriously, I only got a few levels in) so I'm not going to say anything about the difficulty but I think that the time limit should be removed. I actually completely forgot about the time limit until the level started over on me. Other than that, I think your game had a lot of time put in to polish, something I can't say for myself. Good job!
This is such a polished game! Very beautiful implementation of this idea. Probably one of the most beautiful I've seen!
One piece of feedback I would give, is to take away the time limit. The only thing it's going to do is it will make you start again from the beginning. In puzzle games, you often have to sit down and think for a moment. Players will do that whether there's a time limit or not. They will just restart and then try the solution they came up with. Time limits only really make sense when there is a real consequence for failing it.
Would be cool if you could also check out our implementation of the same idea! :)
I've played quite a few of these dice puzzle games now, so I didn't find the levels too challenging. The art on this one was nice and the music was calming - perfect for a puzzle game.
My only suggestion would be to remove the timer. A puzzle game like this doesn't need an additional challenge. For me it was quite annoying when I had solved one of the levels but ran out of time on the way to the goal.
In any case, great job on this!
This game was really cool, the only problem was that I ended up brute-forcing it instead of thinking about the solution, because it was easier, to fix this, I would let the player know which face is below the dice at everytime through a speechbubble or something like I did in my game. but otherwise, really good game!
The trees make it hard to see tiles behind them. I'm surprised how good the levels are with just this one mechanic.
The level generation animation surprised me with how smooth it was! Well done, I just wish there was a bit more new content
love the whole feel of the game, its very cute and chill, the ending sound could be a little less harsh to fit in a bit better, but really lovely little chill out mobile style game, well done
This is a fun puzzler with some good presentation, but it could use a twist or two to add to the difficulty
Really nice work on this, the art/animations and UI/UX elements are all extremely polished.
This is one of several cube-on-a-track games I've seen (including my own!), and while this is mechanically solid, I think the difficulty curve flattens out really fast, so I'm not sure it could sustain any more levels than you currently have without feeling repetitive. If you keep working on this, I think you could find at least one additional mechanic or element to give you something to play with.
As it stands though, you've got a pretty flawless baseline of a game to work off of, great job!
Wow! This was so impressive! The game is so polished, legit looks like a completed and published mobile game. Great work <3
I really like this game. It looks almost similar to my game.
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