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boraygen

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A member registered Jul 01, 2022 · View creator page →

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I've no idea what is going on  :'D And I'm not sure how it fits the theme. Also the controls work in reverse: Up Arrow is going down, Left Arrow is goind right etc. But I really like the visuals and sfx.

Thanks for playing and your feedback!

Great game, concept and art! I loved your approach. I just wish that double click somehow works like dragging. And also, music stops after a while and some early levels reappear somewhere.

Nice! I'm glad if I helped.

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Great pixel art and music fits very well! But it's hard to say this for controls, gameplay and UX.  

1) The character has a movement curve and I don't think this approach fits side-scroller games which has platformer elements. It has an acceleration  when you press any move key and a release time when you release it. This makes movement harder to control.
2)   The block we  use to climb higher can move without intention. Assigning an extra key to be able to move it can ease this problem if not completely solve it. Also, slowing down the push can help to put the block to the place player has intended.
3)   Rerolling a dice in inventory uses a "right to reroll" but that right is actually unlimited as I've experienced. Let's assume that was made intentionally: if there were only 3 rights, it could've made the last level (or any other level depending on high-digit dices)   unbeatable since it's totally by chance to roll a dice higher than any value.
4) I didn't understand why there is a  "throw out" and "leave it" buttons in chests and why should I use them.
5)  Using the same key for opening a chest and opening the inventory pushes the player to  change position unwillingly.
6) It could be a better approach   to close the chest automatically if there is no dice left in it.

So we used the same dice for a similar game hahah. Nice execution, good game. I like the lasers and using multiple dices at once.   But I wish the camera doesn't shake when you    move.  And also I got stuck at Junction level and since I'm not using a ENG keyboard, "=" is not available as a key for me. Maybe making them as letter keys, can solve this issue.

I'm really glad you liked it. Thanks for playing and your kind words!

Thank you!

Thank you so much!

Can't tell how happy and proud I am to see this comment. Thank you very much, sincerely.  Thanks for playing and your kind words.

Thank you for your kind words! I, too, wish there were more levels but this is my first jam and first game so  I've tried to do everything as little as possible  to make it to the deadline. You know how it feels :p

Thank you very much!

Such a good looking polished game! I wish there is more time between dice rolls, because it's too hard to react to the sides of the dice.

Thank you very much for your kind words! I'm glad you liked it. Thanks for playing!

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Nice game. I loved the UI. Cool levels. I wish the teleport tiles have some indicators or are in different colors to easily understand their twin. Additionally sometimes the digit-checker-tile is not working properly, even its match is correct.

Accurate... I guess? :D

I agree. I've seen many similar games but it's really fun to see and experience the differences. Thanks for playing!

Thanks for playing and your feedback! What would you do about the cam and/or controls if it was up to you?

Great work and clean execution! I love how you use colors on a 2D dice to inform the player about the dice's faces. I also like sfx and animation between levels.

I think it is lack of self explanation. It takes time to understand what is going on. But I'm not into deck games so maybe it's just me. Good game and great art anyway!

Thank you very much for your kind words!

Thanks for playing!

Thanks for playing! I'm glad you liked it.

Thank you very much! I'm so glad if I've inspired you.

I'm glad you liked it. Thank you so much!

Thank you very much! I'm glad you liked it.

Thank you very much!

Thanks a lot!

Thank you very much for playing!

We have similar concepts but different execution. You've really done well the art and music side. The game looks very nice with these colors. I wish there was some sort of sfx and some additional mechanics.

Nothing to say. It's simple yet very effective! Really great game and clean execution. I loved the music!

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You've all done a very well job, congrats, I love it! I love the art, music, concept and voice acting! I think controlling multiple dices is harder than you think and I wish the rotation speed that the player applies is lower. But still, overall game is pretty good and creative!

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Good game, great art and music! I feel like some levels should have switch their order since some early levels have harder mechanics than later ones. Also for me it's hard to say how it matches the theme. And just a little feedback about the character's movement: It's harder to play and get used to move a slippery character as a player.

Very cute art and the music fits well. Ice mechanic is very creative. Clean execution. But the first levels were just where you randomly try one solution or another. They're not giving the puzzle-solving-feel much. Also limited moves are not increasing the fun imho. 

I loved the final level's climbing mechanic even if it is bugged a bit, hehe. Great work! I wish there were more levels to play.

I'm glad you liked it. Thanks a lot!

Thank you very much! I'm glad you liked it.

Thanks a lot for your feedback!

Creative mechanics and good execution! I just can't get used to play around the automatic camera and camera rotation.

Similar games we have here. But your art style is way better than mine :D I really like that rotation tile. Good execution!