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Gambler's Fall-acy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #570 | 3.657 | 3.657 |
Enjoyment | #693 | 3.455 | 3.455 |
Creativity | #695 | 3.667 | 3.667 |
Presentation | #699 | 3.848 | 3.848 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Use Dice to Kill Dice to Get Dice in a Dice Dungeon and Not Die
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The idea of using the dice as currency for the door and as a recharge for abilities is super creative. My only issue was that the recharge felt very clunky. In the heated battle, recharging also becomes very chaotic. But i actually don't know how to solve this problem in any other way. Anyways, i think you did a great job. This game is really creative.
This is an amazing game with a fantastic art style and great background music, it feels smooth and polished and is really fun to play, although it would be good if at the top of the walls the enemy couldn't hide behind them.
Other than that, amazing job! I have no idea how you did this in 48 hours!
A very good entry in the game jam, an excellent idea well executed and polished!
Only to say something, the last level difficulty is very high compared to previous levels, the pickup time for the dices feels a bit short and the fireball is pretty much the only spell you need, and maybe the shield.
Again, it feels very well done, congrats!
I really like the feel of the abilities and combat. And love the artstyle. Great Job!
Very good game!!! Love it.
This was awsome the one thing was that there were to many mechanics for me to keep track of. But besides that it was awsome!
The art is fantastic! I like the lore at the start of the game, simple yet drew me in. The dice were worked in in a cool way! I would've liked to be able to pause while holding a die, I found it very hard to manage abilities. Speaking of abilities I like how varied there were, made the game feel very dynamic. Great polished entry!
This game is super fun and fairly balanced between using the dice to refill your skill or to fuel the exit door. Great stuff!
Everything is very cool but q bit hqrd
This was fun to play. Using dice as currency, and limiting the inventory, has an interesting impact on the pace of the game.
When selecting a dice to buff my abilities, I had an issue where the dice was offset from my cursor, so I ended up putting the dice in the wrong slot a couple of times.
All round well presented. Good job!
Sorry about that dice offset issue. None of us have ever used Unity's new UI document, so it was a rough journey for our UI programmer, who I think did a great job regardless. What made it really difficult was that she never encountered the issue while the rest of us did. We might have to put the blame on Unity for that one...
The idea to make dice a "currency" for buying yourself out of the level and charging up used skills is super cool. Overall a solid game.
good job man! It’s so funny!
Very fun and polished, impressive job !
Using the dice to open doors is a really creative concept... Nice job!
It is nice to see a complete game with a closed game loop! I enjoyed the sound and gameplay.
Really enjoyed this game! I like using the dice to unlock the door vs putting it in your abilities
Great game! I like how the dice can be used both to recharge abilities and open doors.
this game is good i like this game :)
Awesome game idea!
Couldn't figure out how to open the first door though :/This was actually a bug introduced in our 1.0 build. We have since reverted the game to the v0.96 build, and the bug is fixed! I suggest you give it another try.
Alright, now its working ^^ I love how you made all the monsters somewhat dice like.
A way to recharge your health would be a nice addition, i keep dying.
This one was great! I loved the dice mechanic. It would be cool if different skills needed different amounts of dice to recharge, or if you could put dice into your health. I couldn't beat the game, but I had a ton of fun!