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Dice of Faith's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1802 | 3.231 | 3.231 |
Creativity | #1856 | 3.192 | 3.192 |
Overall | #2290 | 2.936 | 2.936 |
Enjoyment | #3251 | 2.385 | 2.385 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll the dice of faith to increase your follower count in required amount of turns.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The art style is lovely.
Wish there was a bit more to the betting mechanic. For example, you could bet followers against the dice, kind of like a multiplier.
Never though of it, but that's a really cool idea. Perhaps the hell dice could've worked like that meaning it is even higher risk / higher return if you want too.
As some people have already pointed out, the game definitely needs a bit more something to really be interesting, as right now it's just rolling dice without a whole lot of thinking. But the concept is absolutely there, just need to flesh it out a bit more and maybe give the player a higher degree of control over victory. 50h is a very small amount of time to make a well fleshed out game however, and it's understandably difficult to do so. I love the art style though!
I personally thing there is already at least some tactics involved especially with the dice that make you have permanently one dice left and the dice that gives you permanently one dice more meaning you have to keep a balance. But I definitely agree that more dice would've been helpful. Thanks for your kind feedback :D.
Very cute game! The dice rolls could go a little faster in my opinion (or maybe I'm just impatient).
Thanks a lot for the kind feedback. I think implementing a skip, like another comment mentioned, might have been a good idea, but sadly the time was really short towards the end so I didn't have time for that anymore.
Gotta love low poly!
Very relaxing, but quickly boring :/ adding more stuff would make it more interesting :)
Thanks a lot for the feedback we sadly didn't have more time to add more variety. But thanks for the kind feedback I really like the low poly art style as well.
Interesting concept :) there is some similitude with my game (a little) ^^
Fits the theme and the sound design is imersive, well done !
Thanks a lot for your kind feedback :D. I'm really happy I still had time to integrate some sfx, but it was kind of stressful in the end.
I really really like the concept of this game! I would love a more fleshed out version of this so if you all do ever expand on this let me know!
The games still pretty cool in its current state, but it does seems almost completely random on what you get. It's pretty much either you good get option or bad option (or I suppose neutral option??). But that's all fine! I like the idea that your never going to know what you'll get and it's fun to have random events. One nitpick I do have though is why is there a timer AND a turn limit? This seems completely turned base to me so the timer added a little more pressure to an otherwise really peaceful game. Not a huge deal, just something I noticed. The other thing that would be nice is a way to skip some animations like rolling the dice, though I suppose that might cut down the suspense. I did overall like the presentation of the game.
One bug I did find was that after losing, if I try to roll any dice in the next match they get stuck in the world. I had to refresh the browser to resolve.
Overall though its pretty cool! Would love to see this expanded on!! Good work!!
For the bug I saw that last minute and have a fixed build ready but didn't have any time to upload. But yeah thanks a lot for your kind feedback in retrospect the timer for the turn doesn't make a lot of sense and could have probably been skipped as well.
For the dice there are currently only 3, which behave differently but overall it stills depends on you rolling higher numbers than lower numbers. That's why they still feel kind of similar.
The only difference is that the Hell Dice (ha really strong increases if you hit a 6 you get 120 followers), where as the Nature Dice can't add more than 20. Additionally the Hell Dice causes you to permanently have one dice less where the Nature Dice causes the opposite.
But yeah thanks for the nice feedback and we'll see if we ever add more dices to the game.
Nice, relaxing game. Very nice presentation. Coupled with more complex systems, this concept might work very well.
Thanks a lot for your kind feedback. I'm happy with what we got in the end, but yeah it is definitely missing some more variety and some polish.
I liked the effects, also enjoyed how even tho there's the random factor you can choose which dice you roll, kinda of paving a strategic path. Very nice, needs some polishing, but very cool!
Thanks a lot for the kind feedback, we had to cut down on the initial scope, but I am still happy with what we could produce in such a short amount of time.