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A jam submission

3D6View game page

Shoot, slash, and dodge away from hordes of dice. What class will you roll!?
Submitted by Snuzfuz, Corrput — 45 minutes, 45 seconds before the deadline
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3D6's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1424.3754.375
Overall#1834.0004.000
Creativity#3043.9383.938
Enjoyment#3713.6883.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a die, and get randomly rolled to a new side which changes your gameplay!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

The presentation and concept are really good! Fun to play so, well done!

Submitted(+1)

An interesting dice top-down action game!

What I liked?

- The hands animation shaking the dice is top tier!

- The concept of changing power at each shaking is quite nice, the sixth face was my favorite

- The visual style is great!

Other comments:

- A bit too hard, I felt that the enemies were too resistant and fast compare to my power and my own speed

- Some powers abilities were a bit imprecise, and unclear about their effects, like the first &  the fourth faces

Overall good work!

Submitted(+2)

The game is pretty fun! I like how you're supposed to adapt a different play style for the different class you get! I feel like the game is a bit too challenging though, I got overwhelmed by enemies pretty fast, maybe thats just me though.

Developer

The game could totally be helped by adding some difficulty modes for sure! Thanks for the feedback! :D

Submitted(+3)

You have a fitting game name with that 3D! Well, we have a main difference in "D" size :D

The hands, the animations, the effects are gorgeous.

I liked the idea.

I think what's missing is the feedback of when our character gets rerolled. I figured out that it re-rolled automatically when it gets damage. But I suppose playing as a certain class is limited by the time.

For classes with melee weapons, I didn't have enough range. You have to wait for the enemy to get close enough to you so you can hit him. However, the weapon is quite short, and you might just take damage from an approaching enemy. And you'll get re-rolled again. The risks for such class are much greater than from characters with ranged weapons.

A visible camera field prevents you from running away from enemies.

After all, our monitors are larger in width than in height. Consequently, I often died because I was running down from enemies and taking damage from an enemy suddenly appearing from behind the screen. It would be nice to make the camera farther away from the player in such action (you can remember Nuclear throne, Vampire Survivors and other games where there are quite a lot of enemies on the screen) or shift a little in the direction of movement.

No negativity, I want your game to be better. You've done a really great job on the jam.

Developer(+2)

Hey, the other 3D6 project :D I think you called us out on something that would be difficult to notice ourselves. We originally were going to have a countdown timer for the hand and thought it would be more chaotic without it. I think in the end we made the wrong choice. A minimap feature or some enemy approaching arrows was a feature that bounced around in my head for sure. You also nailed the feedback on the melee weapons, we wanted them to feel different but they almost feel determental. Thanks a ton for some really useful feedback!

Submitted(+1)

Nice, this one looks great! Lots of juice or feel or whatever you call it

Developer

Thanks!!

(+1)

Wow love this concept! Really well polished! Did you sleep at all? :p

Developer(+1)

We took shifts of 3 hour naps only. haha just kidding, really just had a ton of help from my team and cut any features to keep it in scope and get it done on time.

Submitted(+1)

Really nice looking and fun presentation.

Really liked the hands and using them both to change class, but to save from difficult situation as you take damage. Gameplay bit hard, especially as you don't know special abilities and if you take damage, you roll again, so took many death sto understand some abilities. But really nice entry, amazing presentation and I have to add that I really liked different projectiles that acted differently.

Great job!

Developer

Thank you for the feedback! I think some visual indicators for like player abilities would help to quickly at a glance know what you got switched too. We also played around with the idea of making slightly different additions to the character model. Like a wizards hat or something that might help with that as well.

Submitted(+2)

Visually appealing and quite polished game. Good job

Developer

Thank you! I got lucky my partners were feature-first focused, because oh boy do I love to polish something till it shines even if it does nothing... haha

Submitted(+1)

Cool graphics, epic hands, different classes. What more could I ask for :D Well made, only thing that bothers me is that there is no restart button in death screen.

Developer

nooo! someone pointed it out ;~; well it's a time crunch you gotta cut something :3

Thanks for appreciating those hands ;)

Submitted(+2)

Super smooth gameplay, easy rolling.. :D More feedback would be welcome on gunplay but the awesome visuals definately makes up for it! Veri nice!

Developer(+1)

Thanks for the feedback! Love to know what to work on and make better next time! Making games feel truly juicy is still something I'm working on!