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A jam submission

CubeShakerView game page

Roguelike Procedural Generation
Submitted by MyNamesLex — 5 hours, 41 minutes before the deadline
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CubeShaker's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#29342.5122.512
Overall#31792.6022.602
Creativity#32042.6832.683
Presentation#32232.6102.610

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Randomised Classes Based Off A Dice Roll And Randomised Levels Based Off Procedural Generation

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted(+1)

Yeah, i see now that the shooter is a bit OP :D

Some feedback I have is that ladders seem to work only for some time and perhaps have more ways to earn money. 

Good work on the game, procedural stuff is hard. 

Submitted

Makes really good use of procedural generation to make the game more replayable! The enemies movement and sound makes them really satisfying to kill! While having two different weapons makes the game more varied, the sword definitely does not work as intended! Could not find the shop either and would suggest making the end of the level a little harder to reach, as I was able to skip enemies with incredible ease. Overall really enjoyable and a good use of randomisation to achieve replayability!

Submitted (1 edit) (+1)

Some cool stuff here with a cool idea based on theme.  Overall some great work for a 2day game, shooter guy is OP I suggest you suicide till you roll a 1 if you want to clear levels easy ^^  
 I really dig the music very cool vibes and it plays pretty solid.  There some obvious issues with AI but with 2 days that is expected.

Submitted(+1)

Great use of Procedural Generation and the dice roll to fit the game to the theme! The shop was a nice touch too. Had some problems with the ladders tho, the climbing needs some work.

Submitted(+1)

Nice use of randomisation to make things unpredictable. I think they game lacks an interesting hook though, I'd recommended focusing on creating a really fun stand alone mechanic to centre the game around and build up from there.

Submitted(+1)

Good job with this! The classes are a cool idea where the meaning of the dice is unique. Good stuff

Submitted(+1)

I like the random ability, but I kept getting sword user. And animations didn't work for me.

The artstyle has a good look to it and the random levels was a cool surprise but getting to some platforms is difficult. 

I couldn't make it to a shop either unfortunately.

All in all it's an impressive game for 48 hours especially one that's procedurally generated.

Submitted(+1)

Cool use of randomness. I like being forced into a random class then having to just roll with it. Perhaps increase player movement speed a touch?

Submitted(+1)

Sword was a bit confusing, it just pushed the enemies away? The jumps are difficult, I got frustrated with that. The shooter was satisfying to use.

Submitted(+1)

Cool game! Could do with another class or 2, and work on making most of the levels possible to finish.

Submitted(+1)

Awesome game! try avoiding scaling sprites as it can look jarring. Other than that lean into your mechanics more like shooting bc they were rly fun

Viewing comments 11 to 1 of 31 · Previous page · First page