It feels good, looks good but the throwing mechanic is getting me kinda frustrated and makes the puzzle solving annoying because you can't really choose the number you want, which is the expected effect i guess but for a puzzle game like that it is a bit annoying. Also since you're using unity check the "use physical keys" buttons in the project settings in the input manager, takes 2 seconds and makes people with a non-qwerty keyboard like me less of a pain. excellent level design and mechanic, great game overall, good job !
Play game
Super Dice Boy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #458 | 3.806 | 3.806 |
Overall | #593 | 3.645 | 3.645 |
Enjoyment | #642 | 3.484 | 3.484 |
Presentation | #1006 | 3.645 | 3.645 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A platformer inspired by Super Meat Boy and Jump King where you roll the dice by throwing them and catching them, trying to land the correct number to get through obstacles and jumping puzzles.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I feel like there's a bit of an identity crisis - if it's trying to be like Super Meat Boy, I wish the dice rolling (throwing?) was much more consistent/controllable to allow players to speedrun, and then the dice exploding makes sense (time penalty for failure). If it's trying to be a puzzler, then the dice taking damage on use doesn't make a lot of sense, but the dice tossing might.
Either way, I think there's a good foundation for either - the levels are great and the jumping and throwing were fun to play with!
Thanks for your honest feedback! As you guessed, I wasnt 100% sure where I was going with the puzzles and it probably shows in the end design of the game. I'm glad that at least you found the mechanics enjoyable, even if not necessarily enjoyed how they were put together! I'll keep your honest feedback in mind :)
I really enjoyed that. The tightness of the mechanics mixed with some tough levels and a good difficulty curve was awesome - not many Jam games get me in a state of flow.
I'm afraid I don't have much to add given it was made in such a short time period - just hope you continue with it after the Jam ends!
Thanks! Yeah the time was tight and working solo was hard to come up with the ideas, implement them and test them before the deadline. I had a couple more levels in mind but I feared that i wouldn't have time to test them, so i prefered to submit the game without them to avoid breaking it. But for sure I plan on polishing the mechanics and adding some more levels when the jam is over! Thanks for your feedback I really appreciate it :)
Oh wow, this is a very very polished puzzle/platform games. I do not have much else to say. Sometimes it's a bit frustrating that the dice explode after some uses, but that's okay, they respawn.
Excellent work !
This is the best game I've played this jam so far. It's just wonderfully designed. The tutorial was top notch. The puzzles were so well designed. I felt like I was coming up with my own solutions, not the dev's intended solution, which just always feels amazing even if the dev did intend it. Figuring out the mechanics on my own and using them to my advantage was just *chef's kiss*. More people need to play and rate this game.
I really like the idea. The dice throwing feels really good and it could be use in a larger game.
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