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Dicey Decisions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1050 | 3.500 | 3.500 |
Enjoyment | #1359 | 3.136 | 3.136 |
Overall | #1462 | 3.258 | 3.258 |
Presentation | #2040 | 3.136 | 3.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Panels with level layouts must be placed on a grid to reach the other side. Each panel is randomized between 6 different layouts as a dice would be.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really great idea! The movement itself is a little frustrating and I didn't enjoy the music. But the gameplay is very interesting and fun to experience
If not for the pre existing art, this would be in my top 1 game at this thing
thanks for the interesting game
The art and concept are nice! The movement was not my favorite though, if you tried to jump while too close to a corner you get stuck on it.
This is a an extremely fun and creative idea I think it's an amazing submission!
The art and concept are fun! The music was a bit repetitive and the platforming control could use a bit fine tuning, but overall a fun game!
This was fun! Some of the later levels may have had this, but I wonder if allowing for re-rolling an already-placed tile might be interesting (along with some verticality, might lead to interesting puzzles).
Music tone and overall design are fantastic. It had a bit of the puzzle ah-hah moments and very fun feeling of having freedom while still solving a puzzle. The only lacking part is physics are bit sticky when colliding on the right and left. Really great job overall!
Thanks! I was hoping the puzzles would lead to those kind of moments. The wall collider physics was a headache that we never could get quite right.