Play game
1Devils13's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1966 | 2.870 | 2.870 |
Presentation | #2056 | 3.130 | 3.130 |
Overall | #2479 | 2.870 | 2.870 |
Creativity | #3419 | 2.609 | 2.609 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rules of game changing every 6 seconds by roll of dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really great job, I had a lot of fun with this! For those experiencing lag, particularly in the browser version, try not playing in fullscreen as that fixed it for me. But I love the fast-paced action of this. You had a lot of fun and clever effects from the roll of the die, I like how they varied from visual things to gameplay-affecting. I also really liked the design of the main character. Nice job!
Cool concept with good implementation! You may want to try and optimize it a bit because it can have some lag at times but still a great game!
Very cool concept! I really liked the graphics effects and the models, looks really cool. The gameplay is really fun as well. Good job!
I like the idea that the dice decide what the game looks like, or what weapon I get. However, it was very frustrating that sometimes enemies spawned directly above me. I then had no chance to move away. Other than that i like this game. I love the voxel assets.
This game's visual and gameplay are great, nice job!
Cool take on the "random weapon shooter", well done, I like it!
The gameplay is great from the particle effects to the slowdown bullet time. I had fun time playing it
The art in this game looks awesome and the main mechanic of the rolling a new challange and shooting feels really good, although there is quite a difficulty curve.
Great game!
The difficulty escalated pretty quickly. Wave 10 felt pretty impossible.
The visuals and audio support the gameplay perfectly! I think there should be some way for the player to figure out what each of the rolled effects does, or have very obvious effects (bullet-time & flamethrower were great at this).
The music and lighting effects made this so hype! Made me think of doom! However, I'm not sure if the amount of lives you have are communicated?
Like the concept. The game play is fleshed out and and looks nice. Great work!
nice feeling platforming, like i was in a flow! i didn’t really understand what some of the powers did (anger, nostalgic, glitch). i wasn’t really sure if there was a goal, and it wasn’t clear how many lives i had.
one bug i encountered was that if you double jumped at the top floor, you got stuck at the invisible ceiling (until the gravity acceleration got too big and you fell down)
the graphics looked pretty cool though, i appreciate it :)