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Let the Bad Guys Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #922 | 3.563 | 3.563 |
Enjoyment | #1083 | 3.250 | 3.250 |
Overall | #1199 | 3.354 | 3.354 |
Presentation | #1761 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The enemies you can target are decided by a dice roll. Also, the enemies are dice. And they roll, too.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool use of the theme, I think the addition rule is a really nice touch and way of adding variety. The core loop of using the gun to deflect while you manage the rng is fundamentally very strong. Nicely done
Thanks a ton ^^
Very nice and creative use of the theme, it looks good and it feels good I only wish the reloading is faster considering is such a luck-based mechanic.
Thanks a lot pal ^^, yeah we might adjust some timings in the future.
Creative idea, little confused at first but it clicked once I realized you can add the numbers.
Really cool and unique idea , the theme is incorporated really well , and the art style is nice too !!
Good stuff overall !!
<3
Neat artstyle and definitively a creative idea. Kinda hard to rack up scores but a game with potential. Didn't have too much fun since either I was shooting single dice out of frustration or get a couple as a luck shot. I would liked a mechanic more that would connect the dice when hitting with m1 attack to give some form of leeway (but then no single dice kills).
Stay crunchy.
That was a fun game! I enjoyed the physics of the knockback effect.
Thank you! The physics were definitely one of the funniest things to tune and test while developing.
Really interesting concept! I like how despite the simplicity of the mechanics, it still manages to get more and more chaotic the more you play. I'd love to see this polished, perhaps with some quality of life fixes like a bigger indicator of the number you rolled, and more readable dots on the cubes. Still, overall, great game!
Noted! Thanks for trying it out.
They only thing that was hard for me was trying to keep my eyes on what I rolled and the incoming dice at the same time, but this game was a lot of fun
Thanks for the feedback! Glad you had fun ^^