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Dungeon Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #314 | 3.737 | 3.737 |
Overall | #466 | 3.719 | 3.719 |
Creativity | #774 | 3.632 | 3.632 |
Presentation | #781 | 3.789 | 3.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We implemented the "roll the dice" theme in two ways. The first one is in combat. Each attack rolls the dice and picks a spell at random that you can use. The second way is by rolling a dice to create a new room in which the difficulty will be based on the number you get. The higher the number, the harder the challenge.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Awesome dungeon crawler! The character animations were simple but satisfying, and I loved how many different things had randomness/dice implemented in! The only issue was the lack of visual/auditory feedback on hitting enemies, as well as what some of the enemies do.
Visual and the soundtrack are great ! Like the character and its animations too. Very funny to play :)
The overall experience was a bit lacking of feedbacks : it is not obvious when we get it or when we hit an enemy in a middle of a fight.
Otherwise great job congrats :)
excellent and pretty simple game! loved the character and the dice head that it had!
Soundtrack is a banger! Loved the character and the random attacks that queue up for you to use. I only wish I would have had a little bit more feedback from enemies or information on their stats/weaknesses, stuff like that.
Really good game. You must track the battlefield and your next attack at the same time to position yourself to the best place to attack and I really liked that. Also the randomness in attack order and rooms adds game nice dynamic so it doesn't feel boring to play again.
The difficulty was also really good for me, but once I died by going to the black rectangle, I guess that was some hole in the ground, but maybe with some slight indication of it it would be more obvious that I can't go there.
But overall good game, that feels nice to play.
Thank you for playing the game, and for your feedback! We'll take that into consideration when we make a new release!
Pretty interesting rogue like, the changing attack feels a bit too hard to master. Well done for making this in 48 hours!
Thank you! It was quite the challenge since it was our first game, but i'm really glad that you enjoyed it!
It's fun to play!
Like the look and feel of the game too
Though enemies spawning in the room you just cleared feel unfair
Thank you for playing the game! And that is valid point! We will take that into consideration for the next release
a fun gameplay loop and its cool that its procedural!
Don´t fall into holes. 10/10 too many holes
Has potential, i like the gameplay loop, should work in something similar in the future.