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Cubattles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #186 | 4.059 | 4.059 |
Overall | #492 | 3.706 | 3.706 |
Enjoyment | #886 | 3.353 | 3.353 |
Presentation | #929 | 3.706 | 3.706 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a dice and you must manage to roll it to the best position.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
That is a very interesting idea! Would have loved more survivability though, feels like the game ends too soon due to not having any dots left on your dice.
Thak you for the feedback. Unfortunatelly we haven't come up with anything better.
Wow really interesting idea! This is so unique, I haven't seen anything even remotely like this. I love the idea of shooting off the pips of your die and matching locations cancel out, etc. Plus the mechanic of gambling on their die roll to get some pips back. I wish the enemy perhaps didn't make changes to their die face right near the end of the time because it makes it hard to strategize. But overall this was really cool, loved the animations of the pips attacking too!
Thank you. You are maybe right with the enemy changing side at the last moment. When we design the AI we ask ourselves, what would be really good strategy if playing agains other player and we figre out, that it will be waiting for tha last moments to get your dice to the right rotation. But I guess for the other player it isn't so fun.
Really nice game! I had some troubles with understanding the cards, but otherwise it's totally great.
It's ok to not understand everything (especially if I was the one writing the tutorial). Each card has either: numbers, that if player would roll next turn, would recover a side on the picture of the dice, or numbers that if player not roll, would recover a side on the picture of the dice. More specific the card is higher number you get, when you guess right.
Really cool mechanic for a game! A little confusing once some of my sides would disappear, maybe a tutorial at the beginning may clear up some confusion? Great work regardless!
Awesome game! My highscore is 32
Wow, thats really high score
Cute little game ! Simple and easy to understand , Nicely done and good work on the theme :D !!
Good concept and polish! Amazing work!
good choice of music
Very polished art and music. The idea however, is one of my favorites so far. At first it seems simple but I found myself strategizing a lot on my decisions and tanking some hits in favor of a correct guess. I'm a sucker for these type of games. Fantastic job.
I'm glad that someone enjoyed the game same as we when we make it.
Really good yet simple mechanics, exceptinally addictive, well done <3
I'm glad to hear that
It's a good concept that can be enhanced with time, I do agree that the attacking part is a little confusing, but I did understand it after reading your response to one of the comments. Great job!
Thanks for your comment. Now I now I should make the pictures early and put them to the game. So maybe next time.
would be nice to addidionally to be able to turn the die left and right, i mean, arround the viewing axis. and the numbers on the cards are sometimes a bit hard to read because they are red on a red background. otherwise a very nice and tricky game :)
I dont know if it was a bug or I dont understand what do you are mean by the left and right turn, but for me it was possible. Do you used WASD or Keys because I tested only WASD Input?
i mean rotating the dice arround the axis that is perpendicular to the face you are looking at. at the moment this is only possible by rotating the dice e.g. once up then left and back down.
Now I understand, yeah that could be really good.
That was really creative and hard. had me thinking and hoping and wishing and dreaming. I didnt quite understand the blocking vs attacking part. Would love to have some sort of upgrades or see different dice other than a D6 (becuase it would look cool with what you did here). All in all it was cool and I had fun. Oh maybe add a score to record/beat. Also the music and sound effects really added to the experience. Thanks for this.
Would love to hear what you think of our take on the theme.
Thank you for your comment. The idea of bigger dices is really good. We already have a score system and every time you die, you see your result. But maybe it would be better if you could see your current score while playing.
I will try to make some visualization of blocking/attacking and post it here for you and other people wanting to play our game, but give me some time.
I play every game from people commenting here, so your wouldnt be an exception.
Sorry I must have missed the final score bit somehow. I meant to say that the cover art you made here was really cool as well.
Thank you.
Here are the rules of attack for everyone:
wow that is a cool idea and take overall. i did generally understand it from the tutorial but i guess was not sure as i watched battle play out.
Lovely game, great take on the theme. Very satisfying mechanics!
Thanks
Super original concept, and lovely art. I couldn't find any strategies that allowed me to do much better than randomly picking sides that I knew were still on my opponent and hoping. Still, enjoyed!
Thank you for your comment. I am glad to hear some negative feedback as well.
Interesting strategy game, slightly too complicated for my taste but still a good idea. The art and music are well done.
Thank you
Very fun and original concept :)
Thanks