It's a nice slasher! But I didn't quite get what a dice actually do. Maybe visualising the effect more clearly (or loudly) would help.
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Royal Gamble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1269 | 3.179 | 3.179 |
Overall | #2191 | 2.976 | 2.976 |
Creativity | #2592 | 2.929 | 2.929 |
Presentation | #2726 | 2.821 | 2.821 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player enjoys various benefits from the dice which comes off of defeated opponents. The player may collect and save up dice, though the original intent for this was to allow players the option of saving them for a potential boss (which I unfortunately did not have time to implement).
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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