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A jam submission

Roll-O-SeumView game page

Submitted by Piggybank Studios (@quest_castle), charles4255, DeMaLaw, socknot — 1 hour, 47 minutes before the deadline
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Roll-O-Seum's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2094.0324.032
Overall#4193.7533.753
Enjoyment#6423.4843.484
Presentation#8543.7423.742

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's pool like physics, dice rolling

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted(+1)

Nice work, there's a really solid concept here if you were to expand on it! My major note is the same as everyone else's, in that there's so many moving parts and elements that it's a bit overwhelming to start with. Not having time for a proper tutorial is a common problem for a 48 hour jam (my game has the same issue) so I wouldn't worry about it too much, and once you learn the rules there's a good bit of strategy and depth to the game. Also really liked the music!

Developer

Thank you for your feedback. We really wanted to get a tutorial fight in but honestly only programmed in the different dice during the final hours of the jam so we just knew something needed to be there. Balancing and more ideas coming after jam for sure.

Submitted

Nice game! A bit hard to understand the rules at first

Developer

Yeah I'd like to go back in and make some better visual effects for various mechanics. Also adding a few more simpler battles maybe to get your feet wet with some of the simpler mechanics before having a bunch all happening at once would probably help.

Submitted

Great game with an amazing concept truly impressed. Good job!

Developer

Thanks so much!

Submitted

nice game, a liitle hard to understand

Developer

I think there are a few things that contribute to this and I'd like to address a few after the jam. Thanks for playing though!

Submitted(+1)

Very cool game! It's a little hard to get the hang of at the start, but after you've figured it out it's very enjoyable!

Developer

Totally agree with the hard to start part. Thanks for sticking through it!

Submitted(+1)

This was areally well thought out game, though I wish more time had been spent on tutorials, I really enjoyed it

Developer

Yup I totally agree, and we might do some work post jam to make a better on-ramp experience. It ended up being a pretty tight fit to even have a complete game experience so it didn't leave much time for tuning the dice and the battles perfectly, nor making sure all the mechanics that were happening were visually apparent. Thanks for playing our game!

Submitted(+1)

Really well-made game with very interesting mechanics once you figure out how it all works. Also, something that is really impressive is the amount of content you managed to do within a 48 with a custom engine! Really good work! 

Developer

Thanks again for playing!

Submitted

This is cool! I got a bit lost in what each dice did, though!

Developer(+1)

Yup, we ended up having quite a few more effects in play and not enough time to make them all visually demonstrated. Hopefully the tooltip system helped. We will probably spend some time tuning the dice types and organizing which dice the bosses and grunts use a bit better. Thank you for playing!

Viewing comments 8 to 1 of 28 · Previous page · First page