Nice work, there's a really solid concept here if you were to expand on it! My major note is the same as everyone else's, in that there's so many moving parts and elements that it's a bit overwhelming to start with. Not having time for a proper tutorial is a common problem for a 48 hour jam (my game has the same issue) so I wouldn't worry about it too much, and once you learn the rules there's a good bit of strategy and depth to the game. Also really liked the music!
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Roll-O-Seum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #209 | 4.032 | 4.032 |
Overall | #419 | 3.753 | 3.753 |
Enjoyment | #642 | 3.484 | 3.484 |
Presentation | #854 | 3.742 | 3.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's pool like physics, dice rolling
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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