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CMYKill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #140 | 4.382 | 4.382 |
Overall | #1086 | 3.402 | 3.402 |
Creativity | #2233 | 3.059 | 3.059 |
Enjoyment | #2237 | 2.765 | 2.765 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All revolves around the magic dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
incredible visuals and audio, loved everything of it!
(Thank you for putting out the song out!)
PS : The game page is also very cool
We are very happy to read that you liked it!
The art is really impressive, but the gameplay suffers a little bit. All but the magenta enemies seemed to be no threat at all, and the dice mechanics only seem to hinder you. Overall I'd say it's pretty good though.
We encountered problems with the enemies and they were not 100% as we wanted, but we still managed to get them to give a good game time.
Wow the ammount of efford i can see it was put in here. Really loved the intro , gameplay wise is very solid too :3
thank you, Im the concept artist and the illustrator of this game, hope our team keeps learning and making games that you all can enjoy! <3
As the others, the art style and atmosphere is perfect, the gameplay is not as good as that (not saying bad, just the art is so <3) , but it's really hard to polish everything in that small amount of time. And a lot of game had hard time managing all theses throw, we didn't have so much time to experiment with that haha.
Congrats to the team.
managing and balancing a game sure is hard! but thank you for the compliments to the art team :D
Lovely atmosphere and a ton of potential! Super cool for a game jam - a few more iterations on pacing and feel and it'd be perfect. 5/5 either way because this is super impressive for 48 hours!
thank you for the kind words :D i agree the pacing might be a bit sluggish but that's something we learn from gamejams!
I think you have a good game on your hands. I was playing with a trackpad so rolling the dice was difficult, but it was fun to line up enemies and take them all out at once with some of the abilities. Also the art is an incredible feat to have done in this amount of time.
thanks for the input! as far as I know, the designers and programmers did not design this game with trackpad in mind, so i'm sorry rolling the dice was difficult for you!
Had very high expectations from the amazing art in the cutscene, menu and tutorial but this game sadly falls short in the gameplay. It is really hard and somewhat tedious to roll the dice while evading a horde of enemies that kills you on contact. Still a very nice game and an idea with great potential that could've been amazing.
im glad you liked the art at least