Fun, polished game. Loved the art style and music. Congrats on completing the game for the jam!
Play D:Dots
D:Dots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #209 | 4.288 | 4.288 |
Enjoyment | #470 | 3.606 | 3.606 |
Overall | #488 | 3.707 | 3.707 |
Creativity | #1742 | 3.227 | 3.227 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A pure puzzle game where you actually roll a dice... But with a twist.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
So pretty, well done!
I have to say using physics for detecting movements is risky in such game:P I blocked after about 400 moves in one level, and couldn't move when I realized that my dice is just a bit off on the field. With physics based movement it should be fixed each time - unless it was some other error?
Other than that what can I say... perfect. Any thoughts about 4 squared fields to reorient dice? Because in my game I have some comments saying that its bad and I don't agree - its just an organic mechanic, allowed by level design. I mean maybe we are too generous with it, but here we can see it used perfectly.
Thank you! Someone told me this bug, i saw where the issue is from and already corrected it. I forgot to round position values after each moves which leaded to micro-shifts between moves, cause there is a bit of physics implied in the player controller.
I think the 4 squares for dice orientation is a good organic gameplay mechanic to play with as long as the rule is kept in a simple level design. I know for some people can have hard time visualizing the number of rotations before being correctly aligned, it's sort of like Rubik's cube solving logic, not everyone likes to rotate the thing endlessly before finding the correct position. Keep in mind that you need at least 6 squares to completely flip upside down a 6-unique-faces dice which is not really intuitive for people.
Love the gameplay !! It was nice and simple ! the concept was super original and fit the theme really well. Great work!! :D
Haha! Thanks for playing! If you feel competitive, I've displayed my personnal best moves at the bottom of this page !
Great art and idea! I personally think that the angle of the levels makes it a little harder to conceptualize where the arrow keys will place you at times.
there's nothing interesting about falling anyway, it would be better to just disable it. Also you should rotate the camera so it's not at a 45 degree angle instead of adding an indicator, the directions are ambiguous like this. Here's an example: (not my game) https://itch.io/jam/gmtk-jam-2022/rate/1617762
Visuals are really really strong, and gameplay is fun and engaging
The colors in this game go so well together! They help build a vibe to it!!
I've seen a lot of games revolving around this concept, but this one is by far my favorite of the bunch. Great artwork and hard puzzles, great work!
Awesome presentation, i like it. I appreciate the volume slider. Most of the games are way too loud without that option.
Dark mode dice. yes. in all seriousness great game, the visuals and art are superb and the game is fun to play. and most importantly, it has dark more dice
It looks great and the levels are interesting ! I love how you gently introduced the way to do a small circle to change the dice orientation.
The only downside I see is that it's lacking just a bit of personality for my taste. Maybe some little more feedbacks and/or SFXs. Still it's really good for a jam.
I personally don't think the options menu is really important in a jam, but why not if you had some spare time. I must say it's a pretty complete menu^^
Thanks for your feedback!
It was a challenge to me to implement "mobile-ready" options that i could replicate on other games, but I, somehow, managed to screw up the audio manager the sliders are bugged and it only plays music and win sfx, the steps or collecting sounds are ignored :/ couldn't fix this on time but this is now fixed! I plan to keep it updated with new levels as soon as the jam ends!
The game is nice, music great. But I would prefer this game without dice... :')
Really fun and really well polished. On level nine I managed to bug the game out a couple times once I got into the high 300's - the die got to a point where it wouldn't move anymore and I had to restart. Really enjoyed it overall, though - fantastic job!
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