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A jam submission

Diceworld: ImmortalView game page

Submitted by Michael Grieshofer (@MiDev_885), Millimedia Games (@MillimediaGames) — 1 hour, 30 minutes before the deadline
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Diceworld: Immortal's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8723.7333.733
Overall#17033.1513.151
Enjoyment#22262.7732.773
Creativity#25192.9472.947

Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll dice that you find in the level to gain coins in order to open lootboxes.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted(+1)

It's impressive what you managed to do in 5h. The controls feel good and the art is nice. Good job, and I hope you'll have better luck next time!

Submitted(+1)

I loved the presentation, there was a moment where I had opened most of the chests I could get to and had only got the useless stuff and was worried I wouldn't be able to finish it but then the final chest came in clutch and I got the wall jump

Submitted(+1)

GG!

Submitted(+1)

The idea is really fun and the execution is also good! I found a way to get out of the map :))

Developer

Oh yeah, I think I know the exit you mean :) . I didn't have time to playtest.
Had to through the level design together in a few seconds, so I'm glad there aren't any super common softlocks at least.

Submitted(+1)

responsive controls, and enticing atmosphere

Submitted(+1)

The controls are smooth and feel great. The Artstyle also really makes the game. Great Job! :)

(+1)

Cool!

Submitted

The powerups are too conveniently placed to be random! :) I like platformers with tight controls. The level is straightforward but quite large and feels nice to traverse

Developer

The powerups are indeed not random, but don't tell anyone. You will break the illusion.

Submitted(+1)

I smell potential! Good job, really has a vibe!

Submitted(+1)

The concept of a metroid-vania kind of thing but the powerups are randomized is a fresh and inherently exciting one.  However, the execution of some of the mechanics were obviously unfinished. The game really looks and sounds great though, the music and visuals combine to make a rich atmosphere, and I love the little touches like the mould on some dice and the little flip the player does when double jumping!

Submitted
Deleted 2 years ago
Submitted

The "microtransactions" are part of the humour of the game I think ;)

Developer

The microtransactions are fake :) It is supposed to be a parody of the way mobile games are monetized.

Viewing comments 11 to 1 of 31 · Previous page · First page