I like the concept that player has to get hit intentionally to get more upgrade. Good job!
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Honoluku's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #877 | 3.357 | 3.357 |
Overall | #889 | 3.492 | 3.492 |
Creativity | #1050 | 3.500 | 3.500 |
Presentation | #1055 | 3.619 | 3.619 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game is a dungeon crawler with a dash of luck. Whenever you kill enemies they roll a dice with a negative modifier which makes the game harder, but when the player gets hit he also rolls a dice (his health are dice) these are positive modifier which should make the game easier. Overall the experience 'attempts' to balance itself as the player progresses.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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