Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Dicey WarriorsView game page

Submitted by zepphy (@zeppipi), Intecial — 41 minutes, 22 seconds before the deadline
Add to collection

Play game

Dicey Warriors's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#21743.0803.080
Creativity#22903.0403.040
Overall#25922.8272.827
Enjoyment#33342.3602.360

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Almost all parts of the game interacts with the dice that is present in the game

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Interesting concept and cute art style! If it was more obvious what moves succeeded and failed when you roll the die, it would be more useful, but other than that, well done!

Submitted

veryy goood game with concept and colour scheme fits very well. BTW can u pls checkout m gae if you dont mind

The concept itself is pretty nice and the characters are cute, especially the little goblin.  Though, its kind of hard to tell how much damage the enemy dealt to the player, vice versa. Maybe it could have a hp bar and exp bar? Kinda want more movement or effect when doing a move, like that little pokemon twitch when being attacked so i can know that the enemy is attacking. 

it's a nice game concept  

Submitted

Simple concept, I enjoyed it.

Submitted(+1)

Nice work!  I would have liked a little more animation to show the healing or attack happening... But the overall mechanic is cool! 

(+1)

I would buy this if its on steam

Submitted(+1)

If it works how I think it does, then it's a really creative take on the roguelike genre, but I will be honest and say i don't think i fully understood why the rolls gave the outcomes they did, would be great with a bit of visual/auditory feedback when you hit a certain ability. Absolutely love the artstyle :D

Submitted(+1)

The art is nice. I am not entirely sure if the dice roll mechanic works as it's supposed to... I thought it was about managing what happens on each side, but that doesn't seem to be the case. Maybe that's on me tho. The game is still well done, good job.

(+1)

The artwork is very pretty and that immediately caught my attention. Unfortunately I found it difficult to understand what the dice roll was actually doing and the lack of sound made it hard to tell what was happening. I do think with some polishing this could be extremely fun to play.

Submitted(+1)

I really really like this concept! Kind of reminds me of dungeons and dragons. The dice roll mechanic almost makes me feel this would be awesome to play with other people, having each of them select what they want to do and having the dice choose a random action haha idk. Either way this is a really awesome entry and the descriptions for the enemies are hilarious! Great work :)

Submitted(+1)

Some really cool art - would've loved to see some more options of dice faces and buffs to let it feel like it had more input on the game. 

However, it has a lot of potential!

Submitted(+1)

A neat idea in concept, but I think this falls victim to the most difficult part of this theme - randomization. Because my move is chosen at random, the order in which I select them has no effect at all on the outcome. 

The order of attacks and outcomes could also be more clear - because I need to hover over the player / enemy to see the health, I can't easily see what the outcome of a turn was.

I do like that you could get buffs after each victory. That seems really interesting, but because there was no real strategy, and everything was randomly determined, I couldn't get past the second enemy. 

Without the strict limitations, I do think this concept has potential, something involving a dice that has classic RPG style attacks on it. Also, the art for the angel enemy was really cool!