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A jam submission

Array ArenaView game page

a strategic randomly generated adventure.
Submitted by jellbot, Kaya — 38 minutes, 7 seconds before the deadline
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Array Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9933.2943.294
Creativity#12743.4123.412
Overall#14093.2753.275
Presentation#20983.1183.118

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The primary mechanic in this game are semi-random dice rolls

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

(+2)

I had problems attributing the dice to attributes and a little frustrating.  The text describing what each attribute could have been more explanatory to the levels

Submitted(+2)

Solid idea with good execution! I could see a whole RPG based around this battle system.

My main complaint is I wish the dice roll went faster and didn't cover the screen. As is, it kinda pulled me out of the battle a bit.

Submitted (1 edit) (+2)

This was really fun! Minor issue - I don't think there was any way to see your stats once you confirmed them? That would have been nice to have. Aside from that, I thought the ideas the game had were executed very well - good difficulty too!

Submitted(+2)

Very smooth and polished game with cool mechanics! I really like the artstyle and the sound effects! Good job!

Submitted (1 edit) (+1)

Really nice game! loved the gameplay style.

Submitted(+2)

Really cool game! You managed to achieve an actual sense of pacing with the different stages of planning.
The visuals are also pretty cool, UI included!

Congratulations on creating something quite cool!

(+2)

Cool idea and fun to play 😎👍

Submitted(+2)

Very nice and an interesting take on the theme!

Submitted(+2)

Really cool idea!
I loved the art style and the mechanics where simple, intuitive but still engaging.

The random numbers where well-executed enough that it didn't feel like I could get totally screwed by rng, but a lot more like I'm just giving a new set of tools each turn.

Being said I did see some of those game-breaking bugs, including the game straight up crashing a few levels in.

Developer

agh, sorry about that! i experienced none of these bugs until the builds were created, so that's annoying...