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DieNasty Warriors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #223 | 4.267 | 4.267 |
Overall | #478 | 3.711 | 3.711 |
Enjoyment | #789 | 3.400 | 3.400 |
Creativity | #1147 | 3.467 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's chess-like arcade rpg where you roll-around as a die to fight enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I like the concept, in fact my team did almost the same thing, but the enemy are just way too tanky
I was hooked immediately, but unfortunately the mechanics didn't hold up. You don't have much incentive to roll away from your spot if you have the six face up, and the ultimate ended up getting med killed instead of helping. I really thought the idea has a lot of potential, and I think you could live up to it if you added mechanics, and maybe made the layout of the terrain have an effect on the gameplay. But in any case, the presentation was great.
还不错 加油加油
哈哈谢谢
Pretty fun and interesting gameplay mechanics, would be curious to see what an expanded concept would look like, currently, the strategy feels a little bit lacking, just in what options you have versus how quickly you get swarmed by enemies, and having only three moves while require a minimum of two to kill any enemy makes it difficult to clear them out and keep yourself alive, the ult does go a long way in aiding those problems however. It's also got some pretty gorgeous art going on, all in all, nice job!
Thanks! Yeah, it's quite a bummer that we weren't able to implement the whole "rogue-like item and upgrades system" we've planned for the game. We are planning to implement them eventually, though, hope you'll come around and check it out.
nice take on a fairly common mechanic! if ya have the time, i'd appreciate it if ya check out my game
Sure, gladly!
Good Art Style, Nice work!
Thank you, glad that you liked it.
Love the art :)
Ha ha, thanks I'll definitely tell Jackson.
I was just blown away by your art. Very good. I also liked the gameplay and the strategy involved.
Good job!
Thanks! We weren't expecting to win anything during the jam as the game turned out rather incomplete, but hey, if this got people hyped up, we'd definitely try to complete this.
this is a nice concept and the art work its really good!
Thank you! Really appreciate it <3
This was great! I liked the idea of tactically choosing what dice side is facing up, and the ultimate was cool how it flipped the dice too. The art was great and I loved playing as Jax, wish that green Ashe and blue Talon could have made it in the game too though :^)
Lol, we've over-scoped the project by quite a lot, and we've had lots of ideas back then. The general crashes head-on into enemies, the rogue was supposed to attack by running around and parry with side numbers, and the archer was gonna shoot arrows by moving oppositely. It's a big bummer that the other two characters and the talent tree didn't make it into the game. But hey, if people liked the idea, we're gonna try to finish it as we liked the project as well.