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The Green Must Win's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #223 | 4.000 | 4.000 |
Overall | #759 | 3.556 | 3.556 |
Enjoyment | #1219 | 3.200 | 3.200 |
Presentation | #1351 | 3.467 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Manipulating the available numbers for each roll of the dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Pretty nice concept. Love your style.
It was very fun to make it so it was impossible for the lead player to roll a winning number.
Best game in the jam! I really loved it, I've been a few minutes to understand but its amazing
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The game is really relaxing and enjoyable even the green couldn't win this time. I would like to see more creative concepts and mechanics so that it's more interesting to watch the game. Also, the player should have more control instead of just rolling.
Cool idea, pretty original concept. I liked it that the enabled dice only worked for me aswell for the enemies,
Loved the concept, wanted more of it, like random powerups for a risky dice or something, but it's a really solid one to build on! loved the idea is controlling others fate, wanted COM to do the same to me. 3:)
CHASE MODE with a very good addition too. a limited number of roll locking would be another good addition i would think so that ur roll lock is not changed every roll, or maybe some COM would lock my roll for a round or too.
loved the art style and the martial army theme music it fits.
Keep it up!
I was sure I would not like it.. but somehow it was pretty intense and that got me by suprise :D Very well done!
Really love the concept that the dice you change would be used by everyone. The game is fun and unique. But sometimes the first one is hard to defeat. It would be better if there were some mechanics which would help the last one.
Really love the concept that the dice you change would be used by everyone. The game is fun and unique. But sometimes the first one is hard to defeat. It would be better if there were some mechanics which would help the last one.
I like the idea that you have to take care of the dice not only as your own, but also the possible dice of your enemy, and you have to tweak the outcomes that are useful for yourself and "snakey" for your opponent.
Also, you could make lines between rows (excluding the outermost squares where the player/enemy moves up) to show this zig-zag motion. A couple of times it happened that I took a long time deciding which dice to pick, moved, and realized that he was moving in the exact opposite direction because I had already forgotten how he had moved before.
Yes, the mentioned problem in reminding the right direction is correct and will be corrected in the future. Thanks for your comment.
Clever idea! The graphics are a little cluttered, and I sometimes didn't know which direction I would go on a certain row. Maybe some sort of arrow would help for visual clarity. Good job!
Good concept, requires a lot of planning and strategy