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How does your game fit the theme?
You assemble a loadout by mixing and matching weapons and modifiers collected by leveling up. The adjacency between them and how they are ordered effects what they do.
Development Time
12 Hours
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Comments
The gameplay was smooth and functioning and I enjoyed playing it. Good work!!
I love these sort of games, very cool to assign upgrades and make custom layouts. Having the grid be 2 dimensional would give greater build customization imo though.
Also, the enemies seem to attack multiple times when they hit you, and in the end, one enemy killed me practically instantly on each playthrough.
Anyway, really fun and I enjoyed it a lot!
I like the concept, nice little vampire survivors-like. I also like how the upgrades get added onto the beetle's back kind of like risk of rain, that's definitely something I love seeing in these kinds of games cause then you character just ends up looking pretty insane by the time you have your 30th upgrade.
I found it hard avoiding taking damages because I was so large and there were so many tiny enemies, and the play field was also quite small. Also my guns would both target the same enemy who would die in one shot anyways, so it could be nice to have both guns focus on different enemies so that I'm not wasting shots on one-shot enemies. I also wished there were some sounds, but I get it might've been more important to focus on the core game play before extra stuff like that.
The upgrade system is pretty nice tho, very typical leveling-up upgrades but it works well and has some good diversity in upgrades. I find it interesting how you can have your upgrades in a separate inventory and change your whole build on the fly, and I'm sure that could lead to some interesting game play. Again though, I never made it too far because I would get swarmed, but maybe that's just my fault.
You got some good ideas here, and I enjoyed my time with your game! Keep up the good work!
I loved the unique way to assemble your loadout. I think continuing this project would be neat. Giving more unique combinations to play with. Awesome job. I had to zoom in on my web browser to see comfortably. I think you may just need to tick a thing to 'on' in your itch project to allow the fullscreen button to appear. Well done.
It's a really cool concept! I think roguelikes in this style are perfect for the theme. My feedback would be more about the window configuration on the web since there's no fullscreen button, it can be a bit hard to see. But it's a great game, good job!
Interesting game mechanics and it feels smooth to play
Haven’t seen this kind of concept in this kind of a game before, great job!