Play game
Psychopomp for a Dying World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #89 | 2.864 | 3.077 |
Gameplay | #93 | 2.721 | 2.923 |
Overall | #102 | 2.793 | 3.000 |
Artistic | #103 | 2.936 | 3.154 |
Technical | #105 | 2.793 | 3.000 |
Design | #110 | 2.650 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
i looked through all the houses but the game didn’t really seem to end yet. i have no idea how to progress further.
the “(press enter to continue…)” at the beginning made me think that [Enter] would be the “interact” button for the rest of the game. i had to check the game description to see that it’s actually [F]/[C]/[E] (which are actually better “intreact” buttons, but still not as god as [Space]).
also, the inventory eventually gets so big that it covers up the entire top-left corner of the screen. you should make it transparent when walking near it.
and the “Sprint” button is an unneeded addition. you need to run that fast During The Entire Game, so you should just go that fast without having to press anything.
Interesting concept with reliving the same day to try and solve a mystery. I also like the fast paced gameplay!
That was a fun little game. I like the use of the arrows during interactions. One issue I had was that I got most of the other items before the house key and the item list mostly covered the building so that I only just saw a small piece light up to show I could interact with something under it.
Nice game, it would be great if the story and the tutorial was in the gameplay.
nice pixel art, the transitions are great also, but the music is kinda loud, and it's hard to understand what to do.
i suck at this games that you have to think really fast.
Fun game! The music is very exciting and motivating! lol The houses are really cool looking and I really like the idea of a worm hole back to the past! 💕
It's unclear what you're supposed to do here. It took me some fiddling around to realize that you need to press 'c' to interact with things and that you're supposed to be reliving the same day over and over with variations, like in Majora's Mask. Once I figured that out, the game was easier. You might want to make this clearer to the players.
thanks for the feedback!