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PropaGUNda! Jam Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #43 | 3.120 | 3.120 |
Artistic | #65 | 3.200 | 3.200 |
Technical | #65 | 3.000 | 3.000 |
Overall | #69 | 3.008 | 3.008 |
Gameplay | #72 | 2.920 | 2.920 |
Design | #87 | 2.800 | 2.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh I love it. Hard as hell, but fun to play! After fifth try I managed to get through the longer room with bombs (they are hella loud) and then sadly fall through the hole in the floor out of bounds :/ The music, the art, the mood and the theme… everything fits nicely together. There is one thing that bugs me about the gameplay… there is no “Anticipation” in any enemy action. Enemies shoot immediately without any visual clue and they appear out of thin air without any warning. This feels violent (and not in a videogame~y good way). You also should try to clean up UI a bit, the modifiers obstruct vision a bit.
I very enjoyed this game, You nailed it. Great game! Thanks for posting it! I hope to return to this game later.
Thank you so much for the feedback and playing the game! Yes, I totally agree, it's mostly time restrictions, including the sound for the bomb - I was adding them in the last hours and was on fire back then
Great job! I like the old fps style of the game, really well done!
Thank you for playing and good words!
Good job! I was bad at it, but am pretty impressed with what a team of two managed to do in an unfamiliar engine in a week.
Thank you! It was stressful and a lot of things we didn’t manage to finish properly, but that’s what jams are for, I assume :)
Nice retro shooter! If only I wasn’t so bad at retro shooters 😅
Familiar approach to the theme indeed, and nice work on the look and feel! As already mentioned, I also would have loved some better indicator about being hit. I found myself booted back to the start out of the blue without understanding why at first.
Yes, I know, it’s an important one. Thank you for trying the game and for the feedback!
First off, I like the tv head people :)
Taking on Godot for this jam and taking on 3d I commend! You did a great job getting some fun mechanics in!
I found the difficulty to be a bit hardcore for myself but I think that's mainly because I didn't realize I was being hit!
Great entry!
Thank you! Yeah, I messed up with the difficulty, and due to UI sclae issues removed the damage effect, didn't manage to fix in time... Appreiciate the feedback!
This is very cool! Love the art and mechanics! Well done!
Thank you!
nice! if you wanna extend on this, don't forget about those nice damage indicators, because getting hit could feel a bit more impactful :)
well done
Yes, that's true! I actually had an effect in the UI but when testing UI in the last minutes couldn't figure out the scale and ended up cutting out the effect... Thank you playing and the feedback!
I don't know if these stuffs only happens for me, but one of the floor seems to have no collision and I fell through. I spent some minutes playing the game.
And some enemy has very loud noise. They constantly blasting too much decibel and that's a little unhealthy for my ears.
Anyway, nice job.
Thanks for the feedback! I might have messed up with collisions here and there and sounds done in the jam's last hours... I wish I planned better %)!
Love the aesthetic! A bit too hard for as someone who's very bad at first person games but I still enjoyed it! Maybe starting out the first couple of rooms really easy would help the player get used to the fighting a bit more in a safer environment, but I'm probably just really bad and most don't need it haha
Fantastic job on your first Godot game, 3D no less! :)
Thank you! No, you probably right, I didn't have the time to calibrate the complexity. It's a short game and was afraid to make it too easy xD
Love the retro feel :)
Thanks!
Nice job with the ambient and sprites really spooky!
Thank you again! My co-develeper Max is the one responsible for these ones. Never underestimate TVs