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Tree Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #19 | 3.879 | 3.879 |
Design | #55 | 3.485 | 3.485 |
Sfx / Music | #59 | 3.242 | 3.242 |
Overall | #59 | 3.279 | 3.279 |
Theme | #87 | 3.182 | 3.182 |
Innovation | #117 | 2.606 | 2.606 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Gameplay is smooth, good amount of settings and compability with different devices amazing. Great homage to old arcade games.
Pretty good, though yellow aliens are a bit too fast, I think. xD
It was very cool to see how the game progressed during the jam. It looks and plays great!
I played this game originally when it came out and when I played it again I was excited to see the amount of polish this game has gained since then! The yellow enemies do feel a tad bit fast and hard to react to. The addition of the 2 new enemies really livens up the game and I had a great time playing it!
I had fun, it's a nice time killer, specially on mobile.
Yellow aliens are almost impossible to react to. Maybe make them a special challenge where a siren will go off warning one is coming. You still need to react but at least you know one is coming so you can react faster.
Really cool graphics!
Nice job. That was fun :c)
pretty cool :3 114.17 you get addicted by wanting more points xD
I had fun! My record was 78 .90.
Would be nice to have some laser limit or penalty if you miss a shot, just to avoid spaming the shoot button lol
This sounds good.
I already tried the Laser Limit before: It was in the very first version of the laser, before I decided that the game quickly gets so fast that it can’t have a laser cooldown.
But removing a few points every miss sounds really good to me.
Now I made the change: Every Laser Shot now costs 1 point, so you’re encouraged to only fire if you’re sure that you’ll hit something.
If you notice that this change is not actually in the game: It comes today or tomorrow in the next update, along with 1 new enemy type.