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A jam submission

MagnitudeView game page

A VERY short game where you use your size to your advantage (Made in roughly a week for GoGodotJam)
Submitted by Unsey — 4 days, 10 hours before the deadline
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Magnitude's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#373.7674.308
Innovation#513.2963.769
Design#703.3633.846
Overall#783.1083.554
Gameplay#972.9603.385
Sfx / Music#1312.1532.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great job!!! The theme of growth was really pervasive and it felt like this is what the game was about at its core. The puzzle design was nice and varied! I found myself really trying to be exact about my jumping and would even get nervous(in a fun exciting way) hoping I would make certain jumps especially when I was small! Overall tons of fun and very creative! Nice work!!

Submitted

I enjoyed it! I really liked the clean pixel art look. I think the movement of the boxes could be a little smoother, and the section where growing damages you could be a little clearer what's going on (spikes on the ceiling?)

Submitted

This was fun but I found the required precision for the jumps a bit frustrating. Nice innovation with the grow / shrink mechanic though.

Submitted

I really enjoyed this! The puzzles were all manageable and the game was very clean looking. Why was it that sometimes the boxes didn't really move much when I pushed them, though? I know there was one with an extra tile on the ceiling, but other times they just seemed to get stuck on nothing.

Developer

Really couldn't figure out how to fix that, it's not a purposeful mechanic.

Submitted (2 edits)

I could not get past the first castle-styled room (The one with the 2-wide gap of Growth Tiles). Instead of my character growing, the level resets. It’s a shame, since that’s when the game started to be really intriguing.

I played this on my Linux computer.

Developer

I figured it would be a bit obvious that you were supposed to jump over the things because the ceiling was made of death blocks so if you grew you would die.

Submitted (1 edit)

I completely missed that the reason of respawning was that the ceiling was made of Death Blocks. But reguardless, Jumping over these things was Exactly what I did. Reguardless of how I jumped, my jump just doesn’t go far enough.

Developer

It is a pretty precise jump, although I haven't had any difficulty going over it.

Submitted

I have finally beaten that jump! This jump is Very strict. I could only do it when I was lucky enough. On my first successful attempt, I failed the rest of the room, so I had to try another 4 attempts before I had completed the Entire room.

Submitted(+1)

this is really cool. im using the exact same grow/shrink mechanic in my game, but went with third person. i was initially debating between first and third person since the camera would be clipping through everything in third person. very nice seeing the different perspectives. and nice job! feels good to play and the puzzles are satisfying

Developer(+2)

That's cool, good luck on finishing yours, cause I'd love to play it.

Submitted(+1)

The puzzles remind me of Portal, but the environments reminds me of Doom 1. Pretty fun play through.

Developer(+1)

Never thought of it that way, thanks for playing!

Submitted

well, we all know whos winning

Developer (1 edit)

If you're talking about me, I really think once everybody starts submitting their games it's gonna get destroyed.