Play A Camping Story
A Camping Story's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #24 | 3.200 | 3.200 |
Audio | #26 | 2.800 | 2.800 |
Graphics | #31 | 3.267 | 3.267 |
Overall | #40 | 2.856 | 2.856 |
Controls | #44 | 2.533 | 2.533 |
Originality | #46 | 2.800 | 2.800 |
Theme | #48 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.2
Source
No
Game Description
Welcome to the wonderful world of 'A Camping Story', a survival / crafting game that has you scrambling to gather your resources for the brutal night ahead, during which the zombies roam. Featuring a day/night system, dynamically daily spawning resources, a 15 minute long 'day', zombies, deer, bears and much more in this miniature open world.
Discord Username
downhillGames
Participation Level (GWJ)
Third!
Jam Time!
9 Jams and counting!
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Comments
I spent quite a lot of time playing this game. Very good game. Gave me stardew valley kinda feel. Would have loved diagonal walk.
Overall though, excellent!
Really ambitious concept for a one week jam, I like the inventory and crafting system. Well done.
I tried to hunt a deer but it runs too fast :p
I just noticed some minor issues / bugs but they are already posted on other comments, anyway considering the amount of features and details put in the game specially for this short time jam overall was great experience.
This game has an impressive amount of features. I like the sounds but wish it had a little sound track but serious I know it's the time frame and this game is large. I would like to move diagonal or at least the latest key press to register when changing directions instead of having the character stop if 2 keys are pressed. I played the web version in case that makes a difference.
Fun to play and impressive scope. I think it would've been nice to have a keyboard only game, I don't think having the mouse really added much to the gameplay. the sound effects and animation were nice.
There's an impressive number of systems given the timeframe. Really big scope. I like the zombie sprite.
Excellent level of game play depth here. I got coal and stone mixed up and accidentally crafted a campfire instead of a bow at 11 AM, oops xD
Overall I had a fun little adventure though. Loved the ambient sound as well. It's crazy how much something simple like birds chirping can add to a game.
Good work!
Wow, I'm impressed! This is truly a massive game to pull off for a game jam! Congrats :-)
However, I did experience a few bugs. My playthrough got stuck when after a while arrows stopped coming out of my bow. It would still make the sound when I clicked, but no arrow, and so I couldn't kill any more deer to get enough leather for a tent.
Still, a really great start - can't believe it was done in a week. :-)
This was a fun game! Not sure it's a tiny world though, Feels very big and scary to me especially at night when the zombies come out and I am hugging the campfire until 5am.
I can see most of your time must be spend on the inventory/crafting menu because it's really quite detailed and very well made. For some dumb reason, I confused my coals with my stones in the inventory and I spend five minute freaking out at the game for not giving me stones. (not my proudest moment)
Seems like you might have run out of time to spend on the terrain graphic especially where the water meets the land, but it is a pretty big world that you have created here and I can see it difficult to keep everything up to a certain standard.
I dealt with the keyboard/mouse combination ok, but I think you should aim for all mouse control if you ever decide to take this game further for a smoother control experience.
Overall while this game could use some more polish, it's got an amazing amount of playable contents for a game that is done in a week and I enjoyed playing it.
I managed to craft everything, but then I got stuck inside my tent haha. Fun gameplay loop, but I sometimes had problems hitting things I was next to. I think that might be because it's tied to mouse position, though. I avoided enough zombies that there were enough around to lag the game a bit lol