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wren

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A member registered Jun 15, 2020 · View creator page →

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Very ambitious! Looks super cool, but some music and maybe in-game guidance would be nice haha. Also, I found the mouse sensitivity to be a bit too crazy. 

Cool idea! I love the idea of a real time text adventure.  it would've been nice to have shorter commands though like zork, I found it annoying to have to type out 'move forward so many times haha. And it was difficult to tell what I was supposed to be doing kinda. I died to the first camera 3 times, then immediately died to the second camera on my fourth run. I'm not sure what hacking is supposed to do either. it would be cool to be able to pull up a map or something to see where cameras are pointed and where I'm supposed to go and stuff. 


As I said though, really nice concept, very original!

Sprites are neat and the sound is good! It would be cool for there to be some sort of animation of defeating the king.

Fairly fun, but very challenging haha. I like the level design that looks like it loops back on itself and is all one continuous map! I suck at it too much to make it very far though haha

Nice game! I think the player weapon is a bit OP even if you didn't have the ability to slowdown time, but also makes it fun when the room is absolutely filled with enemies haha. 

Ah, yeah, I was actually thinking of ED typing that haha. Had no idea it had a name. 

Nice! I saw your posts in the discord and this was one of the games I was most interested in trying. I think you pulled it together real well. 

As said by others, the controls were a bit finicky. Mostly just when interacting with the trash: You get pushed out of the way when new bags form piles, you get stuck in piles if you try to jump over a stack that's 3 high, you aren't able to jump if you're actively running into a pile. 

That said though, I loved the art and animations, the concept was original and I liked the pickup sound. Would be cool to be able to throw bombs on top of the piles you're next to if you can't reach them by jumping.

This was quite fun! Finicky controls, but I've not played many space type games, so I could be wrong. I think having some sort of glide to the sides or up and down would've been nice to see. Nice sound effects!

I love the Nintendo DS that frames the whole game, it looks great! And using post-it notes is a cool idea too.

I'll admit that I felt a bit lost for what to do in game. I think the window size could stand to be a bit larger, but that's about it for complaints. You did a great job!

I love the little rustling sounds it makes as it walks.  The slurping sounds are pretty fun too. I found it a bit too difficult to avoid the frog since the camera is so zoomed in. Very original idea, great job!

I like the moving animation. I love the little feeties. solid puzzle mechanic, could've done with a bit of music, but was great otherwise. 

I got to 12 and called it. Satisfying controls, but frustrating haha. I loved the little argument noises. I think some music would've really made this. 

This was great! I like the casual nature and the host of options available. I feel like some of the research didn't necessarily make sense though. Like I need to research mines, oil, production to be able to end climate change? Can't end climate change when I've just got sawmills and universities? haha. It was a lot of fun to play though, I completely screwed up my first go through, but loved my second. 

Fun for a bit. I think it needs to have some other mechanic though like the asteroids damaging you and having to dodge/shoot past them. I think the enemy fade-out animations were a bit slow too and the enemy continued moving during them. Good job!

This was fun. I'm not sure what my character was supposed to be, a knife maybe? haha. Turning was a bit slow and there wasn't much of a win-state, but it was great otherwise. I think the vehicles could be a bit bigger for the size of the screen too.

Nice visuals! The combat was a bit lacklustre. I couldn't tell if I was even dealing damage to the first spider person or not. The final combat with the witch was made easier by the fact that the spider people were blocked by the platform from coming over and attacking you. Looks great though and the music choice is good too. 

That was kinda fun. It cuts some stuff off if not played in full screen though. I didn't even realize I'd beaten the game for a few seconds, I just thought it might've gotten stuck/frozen haha. Animations look good and the sound is nice too.

Nice game. I suck a lot at these precise platformers though haha. I think having a marker for which spots make you big again would be useful. Also, maybe having something that being big is useful for would be cool. 

I'm enjoying this. It's fun how it will play itself if you're not too sure what to do. Some fun dialogue options too: "what does it look like I'm doing now?" It's a good way of telling a story and the art looks incredible. My only complaint is that it's a bit difficult to tell what to do past the third letter. I got stuck for a while, didn't realize you could just type 'note' haha. A pause option may have been nice so I could read back through the dialogue (not that it's really necessary to do so). I think every time a new message is printed it scrolls to present immediately. great game!

Wow, I'm quite impressed! This was a lot of fun to play and I was surprised by how much you were able to get implemented in the time period. There were some bugs here and there, but overall ran quite smooth!

Great start! I think a clearer UI with obvious buttons would help a bunch. 

Well done, it looked pretty good, though I lost some frames transitioning between the screen and the table. It looks and plays pretty well, but I think I got bored with it when I saw that I wasn't really making any 'progress' or anything. More random spawning of the cockroaches would've been good too. Looks and plays great, good job!

Fun to play and impressive scope. I think it would've been nice to have a keyboard only game, I don't think having the mouse really added much to the gameplay. the sound effects and animation were nice. 

That was a lot of fun to play! I do wish there was a 'casual' mode though. I got frustrated constantly needing to retry a level until I finally figured out how to beat it. Makes the win that much more satisfying, but also frustrated the hell out of me hahaha. Great job!

Good game, I like the art and animations a lot. The controls feel good, but I wish the second jump would trigger when you're at the peak instead of manually having to time it. Though I guess I should just 'git gud' hahah. It'd be nice to see some additional tiles for background design as well, but it's not critical.

This was fun. A great concept and it's unique as well. Well executed, but I think my giant's legs must've been very wrapped around each other by the end haha. 

Not bad, but needed something to indicate a win state. I had fun though, good job.

Kinda confusing and the barking got pretty annoying. I tried going ham on the keys and I tried pressing as prompted and neither seemed to clear the screen too well. Good concept, but dang it was difficult to keep up with what was expected haha. Good job!

This was fun! Big dummy that I am thought you had to pick up bullets somewhere and couldn't find them hahaha. I beat the first 3 floors that way by accident. I think an auto-reload would be nice at zero bullets and I found it annoying that I couldn't kill the big guys with a full clip of ammo. Some of the game got a bit tedious and especially so if you die and have to restart with all of the enemies again. Great job though, it was a lot of fun to play and I look forward to seeing where it goes from here.

Nice job. It's fun having an overarching story in a jam game. I would've liked smoother controls. I felt like my character was moving very slowly and was a bit annoyed by having to repeatedly tap in the direction I wanted to go. The music and sound fits nicely, well done!

The leaning back idle animation is kinda weird haha. It's fun, but a bit unforgiving when you're at a bunch of coins and lose them all because you mess up. Great job!

This was nice. At first I didn't realize that the enemy tanks had names and I could take one of theirs when the match ends to get a better tank. That is a pretty cool feature and great way of implementing the wildcard!

That was pretty fun to play. I like the idea of 'the tiny world inside your nose' haha. It was frustrating how a single enemy getting through means the end for you though. The mouse pointer is a bit awkward to pick up the antigens with too. I think it's fairly well balanced as well right up until the end when I got absolutely thrashed by whatever the black thing was that came out of the big virus hahaha.

The window size is pretty small in the HTML version. Makes it difficult to read the cursive. I'm not familiar with le petit prince, but this was fun. 

The lighting is great! The green things are a bit difficult to find and I'm not sure why I am able to jump. Also jumping cancels out any forward momentum I had. The characters looks cute and it was pretty fun to play.

I thought it was fun. I didn't have any lag, but I did have a bug where holding a house and getting attacked caused me to instantly drop it. The animations are nice and I like the little guys. 

Interesting, there's some things not working, but it looks great so far! I like the background, I love togepi.

I enjoy the music and the art. I did feel pretty directionless though. Maybe have a message in a bottle or something to hint at where to go? Even if it just says "not south" that's one less direction to check. 

Hey, good job. I like where this is headed. For some reason it does crash fairly frequently on windows for me. It looks really cool though!