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Slime Rocket's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #47 | 2.630 | 3.143 |
Graphics | #48 | 3.108 | 3.714 |
Fun | #48 | 2.689 | 3.214 |
Audio | #49 | 2.809 | 3.357 |
Overall | #52 | 2.699 | 3.226 |
Originality | #58 | 2.570 | 3.071 |
Theme | #58 | 2.390 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.1
Source
sure. just ask
Game Description
Shmup with slimes
Discord Username
Kejupuffs#6251
Participation Level (GWJ only)
3rd
Participation Level across all Jams
4th
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Comments
Cool game and great polish !
Impressive level of polish in the game! I really like the sprites and the music.
It felt a little floaty at first, but I think that's where the challenge for the game comes in. Once I got used to it, it felt good.
It was a little difficult to tell what was going on with the slimes joining my rocket. Is there an indicator showing what I'm getting next or any way to control it? It would be fun if I could make some choices on how to build the rocket as I slime my way across space :)
Hope this reply isn't too late. You'll always receive a baby slime (yellow colour) at first and then it randomly picks to 'grow up' into the other colours. There is currently no way to control what the baby grows into but I can see how being able to influence it could add another layer of strategy. I'll try to think of something. Thanks so much for playing c:
I really like that you added a lot of so-called "Juice" to the game. Game is simple, but really polished.
I finished the game on first try and didn't really noticed any difference between smiles. Maybe it's because it beat the game by staying on the right side most of the time.
Would you come and rate our game?
Thanks! As the gameplay was rather simple, I spent more time on juicing it and I'm glad that it gets noticed haha. Yeah the game gets really easy once you know you can just stick to the sides. I'll try to see what I can do about the obstacle spawn locations
That's a good idea to implement a trade off between power and control of the spaceship (it we can call 4 slimes a spaceship). Also I enjoyed gameplay. Lost several times but managed to win finally)
final score: 4740
Thanks for playing! If it's too hard and you have suggestion on balancing the gameplay, let me know
Hey,
nice little game you made, really like it. played and rated.
please feel free to play and rate my game:
Thanks for rating!
Very fun shooting game!
Thank you!
Really nice little shmup! Like the art style and the music! The floaty movement was great too.
I agree as well some type of mechanic or powerup to allow holding the fire button would been more convenient. Regardless though, really nice entry!
Thanks for the feedback!
I had a lot of fun playing this game. I think it has tons of potential to add new features too.
I enjoyed the subtle "sway" of the movements, it made the game a little more challenging when moving the slimes.
Would you consider allowing the player to hold down the "fire" button?
I'm glad you enjoyed it haha. I was worried that it wasn't exactly fun or interesting. Holding down the fire button does sound much more convenient. Will definitely consider it!
Nice game! Cute art, and consistent. If you are going to work more on this project later you could add a few indestructible blocks, since if I just stand still shooting nonstop I beat the game with little effort. And has nice replayability which is very good
Thank you! If I ever continue this, I was thinking of just adding more enemy types but indestructible blocks does sound like an interesting idea
Nice art and music, I had a few issues playing where the slimes seemed to move on their own without my input, and one time where I still had a slime left but I got a game over. Otherwise cute little game.
Thanks for playing! Huh I've never really encountered that last bug you mentioned about getting a game over when you shouldn't. That's really strange. I'll try to look into what causes that. Thanks again for the feedback