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PlasticPolychaete

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A member registered Oct 13, 2017 · View creator page →

Creator of

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Hope this reply isn't too late. You'll always receive a baby slime (yellow colour) at first and then it randomly picks to 'grow up' into the other colours.  There is currently no way to control what the baby grows into but I can see how being able to influence it could add another layer of strategy. I'll try to think of something. Thanks so much for playing c:

Thanks for rating!

Thanks for playing! If it's too hard and you have suggestion on balancing the gameplay, let me know

Thank you!

Thanks! As the gameplay was rather simple, I spent more time on juicing it and I'm glad that it gets noticed haha. Yeah the game gets really easy once you know you can just stick to the sides. I'll try to see what I can do about the obstacle spawn locations 

Yeah I did get the flashlight before entering the cave. I made it through by just facing the walls. Felt like it was taking away from the experience a lil bit since you're not really looking where you're going when doing this but if it's by design then it's all good and fine!

Really enjoyed working through these puzzles. The art is also very cute. I think it would benefit from more player feedback when selecting canines (maybe have the chosen dog be highlighted, or play a sound when you click them) because I often forget which Im controlling and end up moving the wrong ones.

I like the idea! Really chill and relaxing game. If you ended up making the snake faster from the suggestions but still wanted to keep the game challenging, you can make the bullets faster as well. Overall, loved it

This was a nice little game. The dog was really cute and chopping the plant thingies was really satisfying. Maybe the cave could be lit better or made narrower because I lost my orientation and ended up back at the entrance a few times. 

Thanks for the feedback!

I really like this concept! The animated character portraits are really charming.  Being able to spawn in more blocks yourself is also a neat touch as it definitely helps speed up the levels. Overall, really enjoyable

Finally got it to work! Very atmospheric. The sound design really adds to it. It was short enough that replaying to get different endings didn't feel tiring.

- Spoilers -

The endings could be a bit clearer. There are 2 endings that end with a message encouraging you to find the other endings but the ending where you do kill everything doesn't give you this message, I think? I kept backtracking and even restarted to see if I missed something and I'm wondering if that's the case or it really ends with the voice thanking you and leaving you to kinda just wander around 

I'm glad you enjoyed it haha. I was worried that it wasn't exactly fun or interesting. Holding down the fire button does sound much more convenient. Will definitely consider it!

This is really good! The platforming elements feels fair and responsive. The music was really good too. It really suits the tone of the story and didn't feel repetitive.  There are certain areas where I wished I could either control the camera or have it zoomed out a bit (mostly during the cliff near the lake) to get a better angle of where to jump to next but the game was simple enough that it wasn't a big deal breaker

Looks really cool. I wanna play it but I can't get the osx version to run. Not sure if it's just me

Thank you! If I ever continue this, I was thinking of just adding more enemy types but indestructible blocks does sound like an interesting idea

Thanks for playing! Huh I've never really encountered that last bug you mentioned about getting a game over when you shouldn't. That's really strange. I'll try to look into what causes that. Thanks again for the feedback

Im glad you enjoyed it!

The control scheme has gone through some changes since the last upload of the game. The next update should support clicking to progress among other quality of life features. Thank you so much for the feedback c:

Thank you so much for trying it out!

[Comment from artist] A play tester couldn't figure out that the trash could be picked up at first so your first comment is definitely confirming to me that there should've been more visual cues on that front. I didn't handle the physics so I can't say much about it but yeah getting stuck when you're on the edge of trash piles is a known bug we never got to fix. Thanks so much for the really detailed feedback! I'm glad you had fun

[Comment from artist] I'm glad you enjoyed the art! Thanks for the feedback

Short and simple. The collisions are a bit weird though. There were a lot of situations where I had to spam sugar cubes to get out of being stuck on corners. Good job on getting something done in one day!

I'm really loving the art direction here. Bright and colourful and kinda surreal. Couldn't reload at all after running out of bullets in the beginning. Was convinced that you had to find ammo packs or something to reload until halfway through I learned that wasn't the case. Not sure what happened to me there on those first few levels. Overall, really solid game

I'm very in love with this concept. The atmosphere conveyed here through the story telling and the graphics you chose are perfect.  It really sets the mood.

As others have mentioned, the puzzle elements felt more like blind guessing after a point rather than problem solving. But I totally understand that designing puzzles within a short period of time is really hard so it's cool that you managed to do this

Really cute! Got me interested to know what happens to the sheep. I like that you can change the fonts too. A good call because the default one seems a lil hard to read.

I've never really read the book so I have no context to who these characters are but despite that the story you chose to tell is very easy to follow. 

Similar problem. Clicking 'new game' doesn't do anything. I'm using osx, if that helps

Feedback on the feedback noted! Thanks for the critique ^^

Had fun coming up with the artwork and game idea so I'm glad that you enjoyed em!

Totally agree that I should've did something to better differentiate the sprites for more clarity. Thanks for the feedback!

Thanks! Making the stages less pure rng is definitely on my list of post-jam update plans. 

Thanks for notifying! Hope it's fixed now