Hope this reply isn't too late. You'll always receive a baby slime (yellow colour) at first and then it randomly picks to 'grow up' into the other colours. There is currently no way to control what the baby grows into but I can see how being able to influence it could add another layer of strategy. I'll try to think of something. Thanks so much for playing c:
PlasticPolychaete
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Really enjoyed working through these puzzles. The art is also very cute. I think it would benefit from more player feedback when selecting canines (maybe have the chosen dog be highlighted, or play a sound when you click them) because I often forget which Im controlling and end up moving the wrong ones.
Finally got it to work! Very atmospheric. The sound design really adds to it. It was short enough that replaying to get different endings didn't feel tiring.
- Spoilers -
The endings could be a bit clearer. There are 2 endings that end with a message encouraging you to find the other endings but the ending where you do kill everything doesn't give you this message, I think? I kept backtracking and even restarted to see if I missed something and I'm wondering if that's the case or it really ends with the voice thanking you and leaving you to kinda just wander around
This is really good! The platforming elements feels fair and responsive. The music was really good too. It really suits the tone of the story and didn't feel repetitive. There are certain areas where I wished I could either control the camera or have it zoomed out a bit (mostly during the cliff near the lake) to get a better angle of where to jump to next but the game was simple enough that it wasn't a big deal breaker
[Comment from artist] A play tester couldn't figure out that the trash could be picked up at first so your first comment is definitely confirming to me that there should've been more visual cues on that front. I didn't handle the physics so I can't say much about it but yeah getting stuck when you're on the edge of trash piles is a known bug we never got to fix. Thanks so much for the really detailed feedback! I'm glad you had fun
I'm really loving the art direction here. Bright and colourful and kinda surreal. Couldn't reload at all after running out of bullets in the beginning. Was convinced that you had to find ammo packs or something to reload until halfway through I learned that wasn't the case. Not sure what happened to me there on those first few levels. Overall, really solid game
I'm very in love with this concept. The atmosphere conveyed here through the story telling and the graphics you chose are perfect. It really sets the mood.
As others have mentioned, the puzzle elements felt more like blind guessing after a point rather than problem solving. But I totally understand that designing puzzles within a short period of time is really hard so it's cool that you managed to do this
Really cute! Got me interested to know what happens to the sheep. I like that you can change the fonts too. A good call because the default one seems a lil hard to read.
I've never really read the book so I have no context to who these characters are but despite that the story you chose to tell is very easy to follow.