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A jam submission

Naval DefenseView game page

Tower-Defend your island
Submitted by whiteshampoo — 3 hours, 34 minutes before the deadline
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Naval Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#103.6843.684
Accessibility#113.5263.526
Controls#123.7373.737
Overall#263.3533.353
Graphics#263.3683.368
Originality#552.8952.895
Theme#563.7373.737
Audio#602.5262.526

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4.2

Wildcards Used
All

Game Description
Defend your islands from greedy pirates!

How does your game tie into the theme?
It literally plays on the ocean.

Source(s)
git and zip :) https://gitlab.com/whiteshampoo/godotwildjam41

Discord Username
whiteshampoo#0102

Participation Level (GWJ Only)
7

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Comments

Submitted(+1)

The art is well-polished, but I usually struggle with tactical and simulation games, but this one is simple to learn.

Submitted(+1)

Looks very professional: great graphics, everything worked fine, Very solid game!

Submitted(+1)

Like Honey Pony, I also had the same problems with level 2, but the game does seem to have a nice level of depth and strategy, like with the ships that shoot at your towers, teaching you to spread your cannons out. Now that I've tried blocking the ships off with towers I see even more depth potential!

Submitted(+1)

A well made and fun game! The UI, graphics and game setup are all very professional. The tutorial clearly explains the gameplay. The difficulty is well balanced and makes for tight battles. The enemies start coming in really early, but you get used to it, and this makes for a challenging game. Overall a good experience :)

Submitted(+2)

I like a lot of the aspects of this game. The graphics are really nice, and it sounds good, and the basic tower defense systems seem like a lot of fun--building towers and then piling them up with cannons.

My primary gripe with the game is just that it's too hard. I haven't been able to beat level 2 even though I've tried a number of strategies. In fact, I haven't been able to get past the first wave of ships without losing at least one life, and I'm honestly not even sure what else I can try using the money at the very beginning of the round...

But if those gameplay problems are ironed out a little bit, I would say this game would be pretty darn good. I had quite a bit of fun playing it as it stands even though I don't really see how I can win, and I actually think that there are a fair number of good ideas in the strategy of the game right now--for example, how it is always better to buy 1 chain gun then 1 normal gun, then to buy 1 normal gun then 1 chain gun (i.e. that mechanic seems pretty fair and makes it so players need to pay attention to what they're doing).

Developer(+2)

Thank you very much for your long comment!
Level 2 was meant to teach the ships cannot pass a 1-teil gap between towers, but i had not enough time to write more dialogs. In fact i planned to write dialogs for all levels, but i underestimated the time it takes to write and implement this in multiple languages.

You should be able to win this pretty easy, when redirekting the ships with a "wall" of towers in the south with each 1-tile gap to the next.

Submitted(+2)

So what's interesting is I actually had no idea you could build towers on the underwater sand until I went back and read this comment (and loaded up the game again). I think that might explain some of the difficulty I encountered trying to win. I was trying to win level 2 by only building towers on the 4x4 square in the middle... 😅 so I guess some of my feedback may not be as accurate.

But, with this new information, I might say that the tutorial should outline the sandbars when telling you where to build, or something like that. 😄

Submitted(+1)

I especially love the dialog and writing.

Developer

Thank you :If the game gets a good rank, i'll add more "story" and fully voice it. (which was planned but i had not enough time)

Submitted(+1)

Very nice and complete game, I was pleasantly surprised. Only suggestion is maybe give some time to setup before the enemy comes. Love the building aspect, great job!

Developer

Thank you <3
A delay was planned, but the whole dialog and spawning script became so complicated, that i had no time to implement it at the end. ^^"