I liked the fact that the boat add this inertia to its movement (although lowering the sail seemed to make it brake quite abruptly but I'm no sailor :) )
Cool game, could be great with a few more features, I think
Criteria | Rank | Score* | Raw Score |
Controls | #37 | 3.046 | 3.182 |
Theme | #38 | 4.091 | 4.273 |
Originality | #52 | 2.959 | 3.091 |
Overall | #65 | 2.686 | 2.805 |
Audio | #66 | 2.263 | 2.364 |
Accessibility | #68 | 2.263 | 2.364 |
Graphics | #77 | 2.176 | 2.273 |
Fun | #79 | 2.002 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.4.2.stable.official
Wildcards Used
SOUND OF Y'ALL
Game Description
Can you survive the Unfantomable Brine? Chill sailing game.
How does your game tie into the theme?
You sail ocean called Unfantomable Brine in a sail boat gathering resources.
Source(s)
https://github.com/kreivi/godot-wild-jam-41
Discord Username
kreivi_krapula
Participation Level (GWJ Only)
2 (this was the first one I seriously devoted to)
The controls were awesome, and I loved the UI showing the sail on the side!
I immediately got lost, and felt that if there was a hunger mechanic, my crew would have been in danger!
The atmosphere was spooky, and the sound effects were subtle enough to add to the spookiness.
An awesome job!
I like the ship's wheel UI! Makes us feel like we're really navigating the boat.
Unfortunately, I didn't know where to go.
The unique UI is a cool idea and the way it is combined with how the controls work is well done.
The controls of the ship were surprisingly realistic, which I am a fan of. Shame there was no ending, now the poor seaman has to wander the brine for all eternity :(
Found the controls to be a bit wonky and unresponsive, but I liked the resource gathering, great job!
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