Play run
Bone Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #2 | 3.700 | 3.700 |
Theme | #18 | 4.050 | 4.050 |
Fun | #19 | 3.600 | 3.600 |
Overall | #20 | 3.529 | 3.529 |
Graphics | #21 | 3.800 | 3.800 |
Controls | #25 | 3.350 | 3.350 |
Originality | #30 | 3.500 | 3.500 |
Audio | #49 | 2.700 | 2.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.beta4
Wildcards Used
No Health Bar, Level Menu
Game Description
Escape the dungeon to meet your bony friends!
How does your game tie into the theme?
Skeletons are pretty fragile, because of that literally everytime you get hit, you burst into dozens of pieces.
Source(s)
https://github.com/dardanbujupaj/gwj-44
Discord Username
dardan#7188
Participation Level (GWJ Only)
6
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Comments
1:16 to complete, what a fun game! I love how the bones keep all their momentum as the skeleton falls apart, and the sounds they make are fantastic. It’s just missing some music!
Well done!
Nice! Glad you liked the game. Thanks for playing.
Cool game, a simple ideia well implemented, congrats
Thanks for playing!
really nicely done! loved that you could re-map the keys! and it made me smile at the end to remember you'd shared the skeleton clapping on discord, it added to the positive feeling haha! good job! :)
Thanks for playing and the feedback!
Haha wasn't sure if somebody would rememember 😅
Loved the bone physics or particle effect or however you implemented that. Liked the floss at the end.
Thanks for the feedback. Glad you liked it, it took me way too long to animate the floss 🙈
Fun little game! I think the most fun was had just repeatedly running into things and getting as many bones to spawn as possible. If the bones could somehow influence the gameplay (Like being able to jump on them, though I've definitely seen that idea implemented before) that would be pretty neat
Thanks for playing! Glad you had fun!
I tried to make the bones interact with the character, but it got a bit messy. But with a bit more effort I can totally see this make for an interesting gameplay mechanic.
Beautiful game. I love the animation of the character, and obviously the bones when it burst into pieces. Controls where a bit difficult at times, I would have preferred a coyote jump. Lots of care was put in the level design, and that's a big think. Thank you. I would like to play more if you continue the game.
Thanks for your feedback!
Coyote timer was definitely on my todo list, but animating the skeleton took so much longer than anticipated, so I ran out of time...
Glad you had fun!
Great game, love the physics. Performence can get quite bad when I set the max bones really high and run endless into the spike, but it is soo much fun!
Thank you for playing! Glad to hear you had fun with the bones :D
The animation of running and then the physics of when you die are so satisfying.
I played on HTML5 and didn't hear any audio?
Controls are tight, and the reward of seeing all those skeletons on the last screen is great. Nice work!
Thanks for playing! Glad you liked it.
There's no music but there should be sound effects (bones rattling). Did you hear them? If not, which browser did you use?
I'm using Chrome, I tested again and still couldn't hear anything. I downloaded the Windows build and could definitely hear the audio.
Level design impressed me positively. Some other games just throw things at you, but you had the care to introduce your mechanics in a safe space. Some spooky skeleton music would go perfect with this.
Thanks for your feedback! Yeah I spent quite to arrange the levels in right order, nice to hear it gets noticed :).
Totally agree on the music!
This is great. Loved the character animation and the sound effects. Nice difficulty too. Some stages took me quite a few tries and I had a lot of bones on my screen. :) Great job!
Thanks for playing! Glad you liked it! I wasn't sure the levels were hard enough after playing them about a hundert times 😅 Good to hear it turned out to be a bit of a challenge.
Difficulty is so interesting like that! I found the same problem with my game. When you are testing your game over and over you tend to get pretty good at it!!