Play game
Nine-Tailed Shadow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #9 | 4.125 | 4.125 |
Originality | #20 | 3.688 | 3.688 |
Theme | #25 | 3.563 | 3.563 |
Overall | #28 | 3.286 | 3.286 |
Audio | #30 | 3.250 | 3.250 |
Fun | #34 | 3.063 | 3.063 |
Accessibility | #40 | 2.625 | 2.625 |
Controls | #51 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Animism, Superstition, Stay in the light/dark
Game Description
A short tactics/puzzle/stealth game. Play as a spirit searching for the reagents necessary to complete your own summoning ritual.
How does your game tie into the theme?
The player is tasked with collecting ingredients to help cultists perform a summoning ritual, allowing the player to return to life.
Source(s)
N/A
Discord Username
FatsoSadisticCyberBuddhist#5168
Participation Level (GWJ Only)
1
Leave a comment
Log in with itch.io to leave a comment.
Comments
Loved the visuals, has an early 2000's - late 90's rpg feel to it, NICE :)
The music and sound effects were great, as was the music (though it was slightly repetitive). The movement felt very smooth, and I liked the idea as well. I did have issues with attacking, however. Bite didn't do anything, even after clicking on the farmers.
Overall, nice game! Great job implementing all the wildcards!
Great skeleton here that could be built to a full game, I think. The light mechanics are interesting and pretty smooth/intuitive.
Had some troubles with getting shadows on the tiles I wanted (the lily for example, took me a couple tries.) I already see it mentioned, but some more feedback for the player would be nice. Who is selected? How many actions do they have left (above the character, rather than in the bottom left), etc.
Super cool!
Played on one breath!
Really cool artstyle, missing some feedback for actions. Selecting a unit is not very obvious.
Loved the hat on the rats and the overall idea, good job !
Nice job! It's very interesting. I really love the art style, the whole 2.5D style is very nice, in my opinion. The main complaint I have is that the game was very easy/linear, you could just use your new ability and win without too much thinking. Obviously, there were time constraints, so I understand why there isn't too much content.