Play cult action
Sleeper - WildJam 50's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 4.333 | 4.333 |
Theme | #22 | 3.625 | 3.625 |
Audio | #38 | 2.958 | 2.958 |
Overall | #38 | 3.089 | 3.089 |
Fun | #40 | 2.875 | 2.875 |
Controls | #41 | 2.875 | 2.875 |
Accessibility | #43 | 2.542 | 2.542 |
Graphics | #63 | 2.417 | 2.417 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Animism
Game Description
Brainwash sacrifices with your chants!
How does your game tie into the theme?
The game is preparing sacrifices for a ritual. As the mechanism for the words' attributes is obfuscated, I think this also plays into the ritualism/superstition of the theme - as the player is likely to fall to confirmation bias.
Source(s)
N/A
Discord Username
Parker Walker#3876 Delphonso#7721
Participation Level (GWJ Only)
2
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Comments
I am amused and confused!
A very original idea! Good job!
The UX needs work but overall a very interesting take on the theme! Downright creepy at times.
Really interesting, but I was confused a lot
even without totally understanding all of it, this was fun and absolutely original! loved it, really well done!
This is a really cool interpretation on the theme and I found the tutorial you included in the game to be pretty useful. The music fits the game well although I feel the sound effects could be a bit louder. Great work!
Very unique idea, I had fun playing the game and nice sfx!
Love the idea, the graphics and the sound. Good stuff.
The only problem for me is I'd forget to click in the top field before starting to type.
Thanks for playing! Yeah, a simple fix, really.
Hey very original idea, theres something satisfying about seeing the word you typed in game, I had no issues the first playthrough, the mechanic was simple and intuitive. I played a bit more and find out that you can win by only playing the training mode, nothing that diminished my experecince.
Oops! Simply forgot to add the check against that. Thanks for playing and glad you enjoyed it!
I kept forgetting there was a character lenght cap and trying to counter act "stupid" with "intell". eventually i found out the word "insane" is a power house and kills everything by itself in a few seconds. I guess that makes sense.
i had NO idea what was going on at any point but really really like this. great job.
This is the ideal reaction to the game: "I don't know what happened but I enjoyed every minute of it."
Not sure exactly what was going on but it was fun. Originality is off the charts, for sure!
Haha, what a compliment! Glad you enjoyed!
Good concept ! Had fun typing random stuff
To be fair: I didn't really understand the mechanic of different words, typing numbers and jibberish made me win.
Words have a handful of attributes which are derived mathematically from the word you enter (things like speed, strength/defense, and frequency of movement). I originally checked against a wordlist, but decided to abandon it because it's genuinely more fun to type swear words and gibberish - thus "chants".
Thanks for playing!
Cute little game, I like the own style and music fitting together and it is a very strong asset. I had trouble with coming up with the words sometimes but managed to finish the game in time.
If you every plan on a post-jam update I'd recommend changing the input method from the normal text which you have to focus and maybe just listen to the keyboard input yourself as it is faster and more natural to me at least.
Aye, a friend suggested toggling on the "focus" feature of the line input. Seems that's the most jarring thing for most people. I do like the idea of just listening to inputs and "sending" whenever you hit 6 characters, for example. Great idea!
Thanks for playing!