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The Curses of Solomon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #6 | 4.059 | 4.059 |
Originality | #14 | 3.588 | 3.588 |
Graphics | #16 | 3.588 | 3.588 |
Overall | #17 | 3.227 | 3.227 |
Controls | #17 | 3.176 | 3.176 |
Accessibility | #25 | 2.882 | 2.882 |
Fun | #46 | 2.765 | 2.765 |
Audio | #51 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Faustian Bargain, Do It For Me
Game Description
The Curses of Solomon is a strategic card game that involves using curses with diverse effects to defeat your opponent.
How does your game tie into the theme?
The game's tie-in to the theme is that it employs curses rather than direct attacks to inflict turn-based damage.
Source(s)
N/A
Discord Username(s)
Carras#0001
Participation Level (GWJ Only)
7
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
(Josh)
Curses as cards was a fun concept. I didn't feel like I could do much strategy, though, since I only got one curse at a time and it was usually to my benefit to play them. Could be I just got bad hands dealt.
The VFX on the curse sigils were great.
Good game, overall!
I like the idea of the curses being played as cards , good idea , I like it , nice game !!!!!
Had a lot of fun playing your game on my stream!
I like the idea of the curses being played as cards - getting big Yu-Gi-Oh vibes (especially from using your health pool to summon).
Some cards seem super overpowered. I played three times and lost every time to the AI getting the percentage damage cards like Valefar, Aim, and Astaroth (although maybe that was just me being bad at the game, haha).
The "cards" look cool as well - nice particle effects on them.
Unique take on the curse theme, really liked the way you play them as cards. Not to mention the looks, the hud looks great (and the balanced version too). Good job!
The Curse 'reduce xx% of the opponent's current LP' is bugged, it causes 15 damage per turn instead. Also, until the 5th turn, the player don't has much options, so maybe it could start with 3/5 cards and then gain one for turn, to get in the strategic part to change or not the curses in field with the curses in hand.
Beside that, nice and fun game, easy to understand the rules and beautiful art and sfx. Congrats. :)
Very cool graphics and particles you got there. I like how you interpreted the theme. It’s well matching. Well done!
The complexity of this game turned me off a little, but the clever use of graphics and visual elements to make sure that players understand where to look is what kept me playing. Good concept, I like what you made!
great potential, I love the pentagram style.
Lovely look and feel. Could be a little faster in applying the curses. The strategy potential is fantastic, although a bit restricted at the moment? But I may be missing something. I had fun with this.
Very interesting concept! I really liked all of the unique effects, but I think a faster pace would benefit the gameplay. Overall, I think it's a great entry 👍