Decent loop although a little fast to take time and figure out the different customers. Eventually just figured out the best strategy was to charge everyone at 0% profit except the evil customers since they always took -8 karma away. I would just build up karma with the others then dump a 10000% increase on the evil customers. Ended the game with around 300 karma and 66999 cash.
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Cursed Deals!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #23 | 2.912 | 3.231 |
Originality | #38 | 2.982 | 3.308 |
Controls | #43 | 2.774 | 3.077 |
Accessibility | #44 | 2.635 | 2.923 |
Theme | #46 | 2.843 | 3.154 |
Graphics | #48 | 2.704 | 3.000 |
Overall | #48 | 2.754 | 3.055 |
Fun | #59 | 2.427 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0 RC1 Mono
Wildcards Used
Deals
Game Description
Cursed by captalism to work and make profits to pay your rent.
How does your game tie into the theme?
You lift curses from other people but you are cursed as well by capatlism and have to constantly make profits to survive.
Source(s)
N/A
Discord Username(s)
/dev/Max#6049
Participation Level (GWJ Only)
0
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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