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Curse of Curiosity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #26 | 3.098 | 3.200 |
Fun | #41 | 2.840 | 2.933 |
Theme | #42 | 2.905 | 3.000 |
Originality | #50 | 2.776 | 2.867 |
Overall | #54 | 2.628 | 2.714 |
Accessibility | #56 | 2.324 | 2.400 |
Audio | #57 | 2.324 | 2.400 |
Graphics | #67 | 2.130 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0 rc2 mono
Wildcards Used
n/a
Game Description
Godot Wild Jam game about exploring a mysterious place to satiate your curiosity about what lies deep inside it
How does your game tie into the theme?
Curse of Curiosity of going further into the mysterious building. Magical curse that follows you and will kill you if you turn back.
Source(s)
n/a
Discord Username(s)
n/a
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Cool Jump Game. Was fun to play and challenging to get enough oxygen to continue. But I was not sure what I shall do. I unlocked two new abilities but felt a bit lost then. Well done!
Had a lot of fun playing your game on my stream! Didn't get very far due to my lack of platforming skills, but I really like the concept.
This was fun
Unlocking different movement mechanics was really cool. I would like to have air-strafing at the start though, otherwise the parkour is more annoying than fun. I recorded a gameplay video on my youtube channel: Travh98 Here’s the snippet of C# code I talk about in my video that would help release the mouse: if(Input.IsActionJustPressed(“escape”)) { Input.MouseMode = Input.MouseModeEnum.Visible; } if(Input.IsActionJustPressed(“primary”)) { Input.MouseMode = Input.MouseModeEnum.Captured; }
https://youtu.be/neS8TQof3ZE
I really the gambling/curiosity mechanic in this. Starts off where you aren't powerful enough to collect some orbs and then once you unlock dash and double jump you can go back and get them but need to weigh up if its worth going back into the curse. Blurs the difference between the game's mechanics its theme. Nicely done.
very good idea
Interesting game, neat mechanics and style. The cave took me
A cool concept, and definitely worth considering to flesh out into a full game.
Well done!
A neat little game. The controls are fine as long as you are staying on the ground. The curiosity curse is quite interesting altho i wish it would show where the rooms start and end, because some of those were very unintuitive. Can't say much about graphics because there are none, but the music is very calming and got me zoned out for a bit.
Played this game for 20 minutes straight! Was trying to get to the end, then reached the white area and found the red orb, but couldn't reach it because of the lack of oxygen! This game has great controls, plays like Serious Sam and really got my attention. Great work!
controls are good and the curiosity mecanic really force you explore completely each room before going to the next one. I enjoyed playing it, well done !