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Sweet Dreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #25 | 3.333 | 3.333 |
Theme | #33 | 3.333 | 3.333 |
Originality | #34 | 3.400 | 3.400 |
Overall | #50 | 2.924 | 2.924 |
Graphics | #57 | 2.933 | 2.933 |
Accessibility | #60 | 2.533 | 2.533 |
Audio | #67 | 2.533 | 2.533 |
Fun | #70 | 2.400 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
N/A
Game Description
Sweet Dreams
How does your game tie into the theme?
You keep people asleep
Source(s)
N/A
Discord Username(s)
BeardedBry, Cogito
Participation Level (GWJ Only)
2
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Fun(ny) concept, it did get quickly repetitive, but as a demo of the of the core idea it was cool - I wonder if having a few levels and similar tasks (like regular watering of plants or something) could make it lengthier!
Really fun game! Some sort of a score system would be nice addition
It's a cute game, I "got it" in the second round, I accidentally killed everyone in the first one :D Nice little music and great for adding sound effects. One thing how this game could be improved is with a survival timer, so it ends naturally after a while.
I like the idea. But the game is mad unresponsive. I'd be smacking on a sleeper non-stop but half the time my bonks won't register. Nonetheless, cool concept.
Nice little game there. Although after smacking people for over a minute got bored...
Violence is always the best solution :D
In your face! Simple but effective idea, good work :)
That's a rather unique concept and I liked it. It's quite fun, and I think if you want to work on it further you can add lots of different mechanics that could spice up the gameplay. Maybe some sort of enemies who will try to wake up or kill people, or other things that you need to take care of? Overall, nice job.
Would have liked to have a backstory to know why whacking people makes them sleep harder! Felt polished for what it was though.