Thank you !
Wei-ju Wu
Creator of
Recent community posts
fair enough, this is intended as a straightforward Tetris clone, with focus on adding wall kicks and a quality of life enhancement in the ghost piece. I admit the modifications would have been more obvious with the addition of more modes, especially a 2-player mode, it just wasn't possible to do in the time frame. At least in the existing Amiga versions I tried I could see anything like Super Rotation System, which was a development added in 1991.
That is quite a cute game with a pretty decent size and a story ! I think the collisions on the floor spikes could be a bit fairer, there are a few times where I was sure the floor was clear and I still died. But, fun nonetheless. Maybe there could be a coin counter, since one of the goals of the game is to get rich. I agree that a jump button would be preferred over "up", I grew up with joysticks with only one fire button, so jump on "up" was pretty common, but I think jump button works better.
Interesting rhythm game, I think it works well, not sure if I'd be able to ever catch all the notes, even though I play a lot of rhythm games. I think it's hard to be this accurate and fast by dragging with the mouse, however I like the idea, I haven't seen anything like this before and the notes sync up very well with the song.
It would be great to have some more visual feedback about where we are in the song and how many notes were missed and hit. Great job !