Love the minimalist style, you really made it work. I think maybe the gun's range could be reduced to increase the challenge as well as adding some variance to some of the enemies' projectiles. Btw, make sure backtracking is a possibility if you have to clear all the enemies. Some are easy to skip. But overall great entry
deejai
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This was fun. I enjoyed the controls, they make it feel like a switchboard that a conductor might use (no idea if this is how it works). Something to look into for low effort polish for 3D games is making quick n dirty textures with ShaderMaterial or StandardMaterial and Noise2D as a sampler to add random noise and like the other commenter said, adjust things like specular or roughness and maybe move the vertices based on the random noise. Overall great entry, and nice use of procedural generation.
Fun game. I enjoyed trying to speed run it. A couple issues made the game slightly frustrating. One was the occasional sporadic behavior from the guards, and the other was getting stuck mid-air when jumping on certain objects and having to restart. But overall great entry and great job on the 3D model
Very fun, easy to pick up and enjoy immediately. I agree with others that there should be an explanation of how to spend money because that was confusing at first. Also, I think maybe zombies should be as fast or faster than you so that you can't endlessly kite them. But I like the concept and could see it becoming a full game
Very cool so far. Not sure if it's intentional, but the player sticks to walls when falling if you move into the wall. Also, I don't think having to move the mouse to different sides of the screen to see the menus was very intuitive. Maybe make them pop up when you stop as well? Overall great feel though. I like the style
https://github.com/deejai/my-werewolf-neighbor
The level cycles between day and night.
the gameplay changes from killing citizens at night to preventing citizens from building too much suspicion toward you during the day