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deejai

38
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A member registered Dec 24, 2017 · View creator page →

Creator of

Recent community posts

Love the minimalist style, you really made it work. I think maybe the gun's range could be reduced to increase the challenge as well as adding some variance to some of the enemies' projectiles. Btw, make sure backtracking is a possibility if you have to clear all the enemies. Some are easy to skip. But overall great entry

This was fun. I enjoyed the controls, they make it feel like a switchboard that a conductor might use (no idea if this is how it works). Something to look into for low effort polish for 3D games is making quick n dirty textures with ShaderMaterial or StandardMaterial and Noise2D as a sampler to add random noise and like the other commenter said, adjust things like specular or roughness and maybe move the vertices based on the random noise. Overall great entry, and nice use of procedural generation.

Good execution and clean design. This was a fun entry

Awesome art and music. I'm guessing the gameplay was meant to make you search for the ticket based on clues? In it's current state, the player is encouraged to click everything rapidly. But I could see this having potential. Great entry

Love the style and the music. Controls could use more fluidity and maybe the enemies could be more interesting, but I really like what you're going for here.

Fun game. The modeling work is impressive

Solid, concise entry. Love the style and especially the music

Fun game. I enjoyed trying to speed run it. A couple issues made the game slightly frustrating. One was the occasional sporadic behavior from the guards, and the other was getting stuck mid-air when jumping on certain objects and having to restart. But overall great entry and great job on the 3D model

Yeah it was on web. Maybe some export issue

Crazy amount of output for a week long jam. The platforming was fun and I liked the timed abilities. Really impressive

Fun game, I made it to statue 2. I like the water effects
Not sure if it was just me, but the character was stuttering a lot when moving

Nice start to a platforming adventure. I like that it had a little bit of story and the art style is appealing and cohesive. Good tight controls

Cool concept. A little hard to get off the ground, but there's a good feeling of progress when you do

Cool concept. A little hard to get off the ground, but there's a good feeling of progress when you do

Nice intuitive character creator. It'd be cool to see what game comes of it

Cool proof of concept. I found it a little repetitive for playing on pc, but it could be a nice game to whip out on mobile

Awesome proof of concept. I found it very relaxing and it gave me early MMO vibes which was nostalgic. Spiders were a cool surprise but they murdered me

Nice work. I could see this game being fleshed out into something very replayable with more degrees of freedom

As a fan of Rampart on the NES, I enjoyed this game a lot. Even the music was a throwback

Thanks for checking it out. Yeah, the idea could be fleshed out to be much more engaging

The bull horns probably do way too much damage lol. Thanks for playing

This game kicked my ass. I think a couple features like coyote time and invincibility frames + being forced away when you get hurt would go a long way. Fun though, I like a punishing platformer.

Thanks! Appreciate the feedback

Thanks for giving it a try!

Thanks, glad you enjoyed it!
About the size, that would be the uncompressed .wav assets that I have since converted to .mp3. They were about 500MB in total.

Glad you enjoyed it! Yeah death is permanent which can really sting if you were on a roll. But a successful run is only about 10 minutes long. In the future I will include more options in my games for people who want to enjoy it differently

Thanks for checking it out! If you get the right item spawns, you can actually get a lot faster through speed multiplier buffs

Fun and concise. I found the music and the pace of gameplay very relaxing. I think maybe there could be more visual/audio impact when you're taking damage. But other than that, I like it

Fun game. The art style and animation reminds me of the old flash days. I found the controls a little clunky since fire is mapped to the mouse but aiming isn't, but it felt solid using the keyboard to fire

Thanks for giving it a shot, glad you enjoyed it!

I really enjoyed this. Great aesthetics and interesting idea. I think some work could be done on how smooth the user interaction feels, but otherwise very cool

The interface is very well done, and I love the art. The gameplay is a fun alternative take on turn-based tactical combat

It's been updated, thanks!

Love the atmosphere. The voice acting and level design are well done. I found the enemy mechanics a little boring, but it was still intense to have to navigate while they try to kill you.

Side note: I also had a problem with the cursor leaving the screen on Windows 10.

Very fun, easy to pick up and enjoy immediately. I agree with others that there should be an explanation of how to spend money because that was confusing at first. Also, I think maybe zombies should be as fast or faster than you so that you can't endlessly kite them. But I like the concept and could see it becoming a full game

Very cool so far. Not sure if it's intentional, but the player sticks to walls when falling if you move into the wall. Also, I don't think having to move the mouse to different sides of the screen to see the menus was very intuitive. Maybe make them pop up when you stop as well? Overall great feel though. I like the style

https://github.com/deejai/my-werewolf-neighbor

(1 edit)

https://github.com/deejai/my-werewolf-neighbor

The level cycles between day and night.

the gameplay changes from killing citizens at night to preventing citizens from building too much suspicion toward you during the day