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Forgotten Maps's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 4.712 | 4.867 |
Theme | #4 | 3.873 | 4.000 |
Controls | #19 | 3.163 | 3.267 |
Graphics | #19 | 3.421 | 3.533 |
Overall | #19 | 3.144 | 3.248 |
Accessibility | #27 | 2.517 | 2.600 |
Fun | #28 | 3.034 | 3.133 |
Audio | #42 | 1.291 | 1.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.0.3
Wildcards Used
Navigator
Game Description
Can you restore the lost maps in this first person exploration game?
How does your game tie into the theme?
All maps of the island were destroyed, so the player is tasked to restore this lost knowledge.
Source(s)
https://github.com/winston-yallow/forgotten-maps/
Discord Username(s)
Winston#3957
Participation Level (GWJ Only)
3
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Cool idea to draw the map. Would be interesting to see how you did the map drawing, because I found that it would become very weird if you just put the point anywhere (if you tried to cheat). Some audio would have been nice. The player's speed was surprisingly high for a game like this, but it helped make the game not take too long to finish. Also I think the game said I completed the map too early since I think I didn't mark the last landmark I needed.
Loved it! Such a cool game! Loved seeing the map warp as you went around uncovering it, and there was a nice puzzle element to figuring out where you are. Well done!
Ok, this is very unique. Once you figure out how to do it, it's so satisfying to reveal chunks of the map. I wish there was an undo option as I made an accident and can't unwarp some parts of the map. :D
Good to know I didn't miss my calling as a cartographer.
That was a genuinely unique mechanic that I've never seen before, and it seemed pretty faithful to how maps were originally made long ago. It's a perfect fit for the theme in more ways than one which is awesome!
I'm not sure how the map was implemented... placing vertices on a polygon maybe? It's a pretty impressive feat of programming so kudos for that!
The map itself was pretty cool too, and being full 3D really helped the idea shine even with basic low poly style graphics.
The complete lack of sound was a bit of a downer. I think it would have really made the experience more immersive to hear some waves and seagulls, and maybe the ground crunching under my feet.
Still, high marks from me! Very well done.
It was nice, refreshing and quick to play this jam entry. It could also be pretty educational to explain how Cartography actually was in the past and explains why most ancient maps look squashed compared to modern maps made with satellite data.
This has SO much potential for a very relaxing kind of game! I was kind of useless playing it though, still haven't figured out how to play it, but i can see the potential in trying to map out different maps. Great job!
Very interesting mechanic! It was hard to understand the game, but thanks to the stream of Vikfro I was able to get it. It was fun to play around with the rulers and getting the map more discovered. Good Job!
This Credits were the most extensive I have ever seen!
Wow, what a nice mechanic! I really felt like a cartographer after I figured out how to triangulate myself properly (thanks to your video lol).
I feel like this could well be expanded into a full game - maybe with some kind of narrative or other things to discover at the different locations?
Also I would be interested in how your map mechanics are constructed! How do you update the texture? Also it became kind of buggy when I went onto the ocean to discover the north-east part of the map :D
Very nice game! Well done!
Oh, so THAT'S how triangulation works. Much like melo_toni I felt lost at first
though that may because I skimmed the explanation expecting to figure it out on my own (I didn't)but once I understood that the compass was measuring from the pov of the landmark the whole thing clicked.Interesting mechanic and a cool twist on the wildcard, though without the little blurb in the description stating that all maps had been lost this feels less like rediscovering forgotten knowledge and more acquiring new knowledge. But that might just be a matter of semantics, really.
Thanks for playing and for the feedback! I agree that the concept of the maps being lost isn't introduced well. In think this could be a addressed by adding in a bit of dialogue in the beginning that explains this, as well as the mechanics.
Super interesting concept. Was a bit lost at first but I think you're supposed to mark the location of landmarks on the map using the compass and the rulers? The warping of the map when you extend it works pretty well and was a great way to let me know i had messed up haha. I think the angle of the rulers and the angle of the compass didn't quite match up how they were supposed to as I had to add or subtract 180 each time. Good work tho!
Yeah I sadly ran out of time to include a better tutorial. I'm glad you liked the concept though!
So in case you are interested, here's a bit more explanation how it should work: The goal is to map the whole island, not only the landmarks. They are just there to have good points you can orient yourself with. The idea is that you look at a landmark and see "oh that's at 70°", then you open the map and place the ruler with the small gray circle on the landmark, so that it rotates around the landmark. Thats also why the degree display is offset by 180, because it assumes you measure from the landmark. If you want to see an example, feel free to view the video on the game page.
Thanks for playing!
LMAO that seems considerably easier than what I was doing.