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Head in the Clouds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #16 | 3.467 | 3.846 |
Audio | #22 | 2.912 | 3.231 |
Originality | #25 | 3.398 | 3.769 |
Overall | #27 | 2.922 | 3.242 |
Fun | #29 | 2.982 | 3.308 |
Theme | #32 | 2.496 | 2.769 |
Accessibility | #33 | 2.427 | 2.692 |
Controls | #34 | 2.774 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.0.2 Stable
Wildcards Used
Under Pressure
Game Description
Complete WarioWare-style minigames to stop your friends from realizing you've zoned off 6 minutes ago
How does your game tie into the theme?
The central conceit of this game is that the player character has lost track of where the conversation was going and keeps zoning-off, unable to retain a single word their friends have spoken.
Source(s)
N/A
Discord Username(s)
Saxophone Siphonophore#1485
Participation Level (GWJ Only)
0
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
The minigames were pretty fun, but they don't seem to get more difficult over time? Maybe the Earworm does a little, but its hard to notice. Another thing I didn't like is that the controls for each minigame are not mentioned, and it wasn't clear in the beginning what I needed to press. I did figure them out though, so it's not that bad.
16 was my highest score.
None of the minigames grow more difficult over time, Earworm just has a 10% chance of sending 5 notes instead of the usual 3 or 4. I considered decreasing the timer over time, but that felt too artificial
also I ran out of devtime.I'd have to make different variants for each game but by that point I might as well just make more games.Wow, I wasn't ready for some WarioWarish minigames! XD
The graphics and sounds are really well put together! It feels really polished!
Very nice game, especially for your first GWJ!
After only having done 3-day long jams, this was like taking the weighted clothes off for me.
I love the expressions on the characters, especially when they get angry at you. :D
No, no, they're not angry. Just disapointed.
Nice work! It took a few tries to learn the minigames but once I got the hang of them I was able to get to 21 before the call of the void was too hard to resist :P
I think the sound effects and visuals are great for this type of game - simple enough to get the point across quickly but fun to look at, and I could see this game expanding with more minigames in the future!
I liked the fact that the minigames also told a kind of story about what the main character is thinking too, since a lot of times with these WarioWare-type games it can feel disjointed without any overarching theme.
Fun game, great job!
The Call of the Void seems to be the game people struggle with the most so I am definitely tweaking that in the future. Until then, the call shall remain irresistable.
I’ve played the Windows version. The artstyle is really neat and the “under pressure” wildcard is used very well!
The minigames were fun to figure out and play in the shot time spans that you were given. The one I didn’t fully understand was the “earworm”, in it the rhombus shape gave me trouble.
Thank you. The rhombus in the Earworm minigame is meant to be spacebar/enter. I know it would've probably been better to stick with just the arrow keys, but it bothered me having only 4 out of 5 notes of a pentatonic scale. I take full responsibility for the consequences of such decision.
I love the style of this! I think something clarifying the kind of inputs required would help (took me too much to understand that i had to use both keyboard AND mouse haha) but otherwise this was neat and it really does somehow capture that feeling of spacing out and just thinking about whatever. Great job!
Yeah, maybe I should add another note to the page description about that. Something like "controls vary between minigames, but both Mouse and Keyboard are required".
This was fun to play! I think I figured out all minigames except for "The call of the void". Overall I liked the different difficulties, with some easier minigames mixed with ones you had to figure out first.
Thank you. As for Call of the Void, you have to use left+right / A+D to steer the person and stop them from falling.
pretty neat when i figured out what to do with what, nice art & sfx, problem on the windows export is it doesn't restart when i lost, so i'd need to restart the entire game
Oh no, I know exactly what's wrong. The game is supposed to boot you back to the main menu, but I did some last minute menu work and wound up changing the filepath of the main menu scene. Problem is, the losing code is like the only place where I used a direct path string, so it tries to load an invalid path. This sucks.
I'd say this counts as game-breaking (a trial-and-error game that won't let you trial-and-error sounds pretty broken to me), so that's a relief. I'll submit a fix in a bit.