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Kirblee

45
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4
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5
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A member registered May 06, 2021 · View creator page →

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This game oozes style, I really enjoyed the mix of a bit of 3D platforming. 

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This game needs so many more people to play it. Its extremely creative and well-made. I specifically love the art, the comedy, the gameplay, and the first boss. The only thing I can think I would want changed on my end is the text as at a number of times it was slightly more difficult to read than I think it should have.

Our whole game dev team played this and were like "WOAH"

 I would look forward to a more polished expanded release of this game.

Great game! I wish the game didn't reset when you lost (Probably just personal preference) but other than that it was a lot of fun.

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I really like the coin part the game, I think its a very original concept that I didn't expect. Definitely 5 starts for originality. I would be excited about you exploring this concept in a full game :) Great job!

Dark souls is like Nintendogs to this game. I loved every minute of it and I loved the challenge, I DO wish you had a better idea somehow of where your scythe is going to hit, also I loved the art and the music!

This has been my favorite game of the jam so far, I love everything about this from the art, to the music, to the gameplay. The only thing that was tricky was the collisions, great game!

That means a lot thank you!

We are so happy you had fun with our game! Sorry you had issues with the different keys input, thats something we will make sure to take into consideration for the next game :) Sadly the you save your mother ending didnt call correctly due to a bug, but rest assured that you did wind up helping your mom!

This was a treasure to play

Thank you so much for the ideas! We plan to attempt to continue work on this project so we will copy over your notes on our end :) Very very happy you enjoyed the experience!

I wish I understood what was happening, but Im proud to say i got 365k

I really enjoyed playing this game. I think the difficulty and power ups are balanced really well  and its easy to understand. 

In love with the art style. Didnt expect it to get so challenging near the end. Had a lot of fun playing this!

I like the art! However I couldn't figure out how to move :(

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Sadly it looks like on the home stretch of releasing the correct scene didn't call for not doing any drugs. Rest assured though your mom was proud of the work you did and how you didn't take drugs! We are SO happy you liked our game and it makes us very happy you played it through :)

I really liked this, it was simple but very effective. Even though like maxwtrumpet I was not able to get the buttons to work I still had a lot of fun just balancing. I also loved the art and music. Great job!

Surprisingly challenging, I enjoyed it thoroughly.  

Simple, effective, and amazing music. Great game I would play more.

Wholesome, sweet, and to the point. 5 stars, I agree with others I wish it was longer.

I really enjoyed this! The style was fantastic and I would love more of this. One thing that was challenging was the low sensitivity, but I overall very much enjoyed this.

Woo!

Deputy Drop-It has one word for drug dealers: DON’T. And he means it.


Very nice game! The game was well-scoped for a gamejam and I liked the artstyle! But I think the game really shines in the game design, there are a lot of choices there that I appreciated, like:

  • Enemies don't hurt you but instead act as a bounce. That was really nice cause they were pretty hard to avoid, but still add a good challenge.
  • Falling offscreen doesn't kill you, it hurts you but then you have a nice recovery window and can go through some obstacles. Makes the more chaotic moments more forgiving.
  • Almost every platform jump will drag the screen high enough to remove the last platform. Keeps from allowing the player to slow the pacing down and recharge the platform charges, better for game pacing and challenge (especially for a high score game).
  • Indicators for the offscreen hazards. Very helpful, would be hard to excel at the game without them. Puts more of the onus of failure on the player.
  • Platform charges. Adds a lot to the push-pull of the game! The timing of recharge feels just right, and it does a lot to push the player to explore options for playing the game. Also reins in the power of being able to put platforms wherever.

Great job!

This game's controls are goofy as heck but it is a lot of fun!! I love how much speed you can build up and that crashing into things doesn't kill your momentum. The graphics with the tower spin perspective is fabulous! Very nice work!

Nice game! It was quite fun and well-scoped for a gamejam, and the palette and graphics were quite nice! I wish there wasn't a limit on the workers, so that you could continue to ramp up production throughout, maybe make the ship cargo space upgradable. Cause once you get enough gunmen there isn't anything to do except wait for the game to end. Not really a bad thing, its cool to watch the setup you worked for succeed, just wanted more to do cause it is fun!

Great job all around! The game fits the theme and wild cards great in a real creative way! Music, visuals, gameplay, this game got it all and excels! Puzzles were well crafted and the climb in complexity is well-paced. Lots of great smoothness in transitions, opening, camera turn, etc. that's easy to pass over but it adds a lot to giving the game a feeling of quality. Bravo!

Great game! I love the strong atmosphere this game presents, does a great job backing up the RPG elements, and getting to set the characteristics at the start is cool! It was disheartening to finally make it to the pyramid to find out I was missing the scarab and die soon thereafter, but I enjoyed the journey and the obelisks were helpful.

Fun game! I think keeping the level on the shorter side for this kind of game was a smart idea, and I liked the challenges that the level design offered. Nice work!

Great Game! I had a fun time with this one. The very forgiving respawn and page indicator were nice, really helped keep the pace going. Great job with the music!

Ahahaha you got me there, this was highly inspired by Risk of Rain, I love Christodoulou's work! That's a compliment indeed!

Thanks for the kind words and for giving it a listen.


Fantastic piece! Really encapsulates the theme magnificently! Particularly the orchestra feel and giving the melody to the horns in a couple places really gives the feel of a grand adventure.

I am a sucker for pieces with a long, building crescendo ripe with tension. Add a tempo build to that and I am smitten. The second half delivered on that flawlessly! I loved it!

The move at 1'11" pitch drop out of the piano section was a really cool transition. It comes kinda unexpectedly but does very well in setting up the next segment.

It blows my mind something like this could be made in a week. Bravo!

The voice quips really sell this game, its hilarious! The scream at the beginning certainly let's you know you're in for a treat. The failure cinematic too is great, awesome submission!

This is really well done, has a great sense of polish visually and awesome aesthetic! I particularly like how freely you can move the camera to scout around! Great job!

Game has a great feel, but dang it's hard! I liked the indicator arrows on the player and enemies, did wonders in helping with aiming the melee attack. Fun game!

Charming! Having the elements looked surprised when they fall was a good touch!

Nice work getting a story in with multiple endings! Good work!

Credits:

BGM - RetroFuture Clean - Kevin Macleod https://www.youtube.com/watch?v=DGO3z5O8E-0
Cash Register by kiddpark https://freesound.org/people/kiddpark/sounds/201159/
Blender by bmusic92 https://freesound.org/people/bmusic92/sounds/232915/
Boiling Water by InspectorJ https://freesound.org/people/InspectorJ/sounds/412843/
Female Shout by kokpetiyot https://freesound.org/people/kokopetiyot/sounds/218417/ Convenience Store Door Chime by zebragrrl https://freesound.org/people/zebragrrl/sounds/632227/

Wow, this game is great! I like how it plays and the mechanics were enough to keep you frantically moving but well paced so that you're not completely overwhelmed. The enemies giving feedback to your actions is particularly great and the atmosphere is wonderful! My only complaint is that when I lost the first time, I wasn't entirely sure if it was a loss until I played it again and won. But the lore triggering when you take damage is a nice touch, certainly helps being told outright what got you so then you can look them up in the book. Overall a great experience!

Great game! The Barracuda controls are awesome and easy to use, the segment addition is a fun way to upgrade and I liked the sfx! Reminds me of Ace of Seafood.