Cool stuff! The dogs are whack and I love them
Play game
Cat-Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #11 | 3.706 | 3.706 |
Fun | #20 | 3.471 | 3.471 |
Accessibility | #23 | 3.294 | 3.294 |
Overall | #35 | 3.336 | 3.336 |
Graphics | #57 | 3.118 | 3.118 |
Audio | #59 | 3.000 | 3.000 |
Originality | #63 | 3.176 | 3.176 |
Theme | #66 | 3.588 | 3.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.3.stable
Wildcards Used
N/A
Game Description
Loosely based on Pac-Man mechanics you need to steer a cat through a maze.
How does your game tie into the theme?
You play a cat and need to catch/collect mice.
Source(s)
N/A
Discord Username(s)
steos_56557
Participation Level (GWJ Only)
1
Comments
Fun arcade style game, I could see myself playing this on a mobile device for a while. Controls are pretty simple and easy to get. Sometimes the dogs would zoom arcoss the stage though the walls but outside of that it I thought it was an enjoyable time.
I really liked the arcade style! You hit a really nice balance in difficulty that was motivating to keep trying – it wasn’t too easy, but it also wasn’t hard enough to be frustrating.
Your sub's looking reminds me an old game I played on Atari 2600: centipede. You made me nostalgic. Never mind, really consistent creation.
Cool idea, and surprisingly difficult. The art style is neat, and the mechanics work really good together
Level 4 got the better of me, I'm afraid, but this is neat! I think I hear GXSCC being used for the music? Either way, it's fun. One slight complaint is that you use the mouse for the UI, but the keyboard for gameplay, and switching between the two isn't ideal when I just want to hit retry immediately.
It should be possible to trigger the buttons with Enter/Spacebar but I guess that's not so obvious or maybe it didn't work for you for some reason? The sound effects I made with ChipTone by SFBGames and the music is "Boss Battle V" by nene from opengameart.com. Thanks for playing!
The pixel art and chiptune music fit well with the game, it brings a lot of arcade vibes to it.
I think it’s interesting to explore Pac-Man mechanics in another context where movement is less rigid with more options, but I feel some of those restrainments should also be applied to the enemies. Giving them the ability to pass through walls was a little bit too much IMO :P.
The different cost damage in the obstacles is a nice design choice, I think you used it well to punish easier paths, but not so much when adding the cheaper ones.
I enjoyed playing this, liked you're sticking to a palette and getting some real pico-8 vibes.
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