Play game
FloraLumina's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #61 | 3.055 | 4.000 |
Accessibility | #61 | 2.510 | 3.286 |
Audio | #64 | 2.728 | 3.571 |
Controls | #78 | 2.510 | 3.286 |
Overall | #81 | 2.572 | 3.367 |
Fun | #85 | 2.182 | 2.857 |
Theme | #91 | 2.619 | 3.429 |
Originality | #94 | 2.400 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4
Wildcards Used
It’s freezing out - snowy weather significantly slows down flower growth
Game Description
FloraLumina is a magical flower gardening game where some plants only grow under daylight and some only grow under moonlight.
How does your game tie into the theme?
The flowers grow depending on their illumination by their desired source. Not only do plants only grow under the correct illumination(moonlight or sunlight), they also are affected by the in game weather system. For example, if the weather is cloudy flowers will grow slower due to less illumination.
Source(s)
N/A
Discord Username(s)
Seedborne
Participation Level (GWJ Only)
This is my first
Leave a comment
Log in with itch.io to leave a comment.
Comments
I like the art style and the music. It's feels like a picture book.
It feels a little slow, as there is only one intermediate stage between planted and harvestable and also as there is only two pots at the start. This feeling is less apparent when growing the fast-growing flowers on a clear day, but it becomes noticeable with the slower flowers. This is more noticeable at the beginning where a new player may be tempted to try the more expensive slow flowers when then have fewer pots. Having more intermediate growth stages would help mitigate this feeling, and having descriptions about each flower's growth rate and sell value would help with onboarding new players.
I like that that the weather and time of day affects which plants you can grown. It would be interesting to see a mechanic where certain flowers grow better under different weather conditions aside from just having a linear scale where clear days are the best and cloudy and snowy days is the worse. I'm not sure on what the precise effects of watering, pruning, and fertilize are beyond "it helps the plant grow". Do they each provide different benefits?
The UI is functional, though it can use some improvements. I would quickly try to manage my flowers so a lot of the flower options would overlap with adjacent ones. A potential improvement would be to close the flower options when clicking a different pot. One of the plant's watering option on the upper rows could also be blocked a flower on the lower row, though this may be an issue of it being on the wrong layer.
Overall, it feels like a good start for an idle game.
A quaint flower growing game.
Edit: Forgot to finish a thought about why flower option may have been blocked.
Edit 2: I saw the screenshots and there were the sell prices and growth times! Perhaps the in-game text bugged out for me :S
Thank you so much for playing the game and for your comments! Some of your concerns are addressed in the updated version I’ve made that I will be publishing after the jam voting period ends, that’s also where the screenshots you saw came from. Would love for you to try it again after that!
Nice work! I liked the charming atmosphere and art. Cute idle game material for sure. I accidentally end my run when i bought a new plot with the remainder of my money and no seeds left to plant oopsie :D
Thank you! And yes, I did realize that could happen when I was playtesting recently haha. The updated version that I’m going to publish after the voting period is fixed so you must have at least $3 more than the plot costs in order to be able to unlock it.
While others may give their praise, I must inform you that this is not a valid submission.
(Export rule: You must export either to the 3 desktop platforms, or as a webapp)
Okay. I’ve notified the mods of the discord.
While I appreciate your strict adherence to our rules and guidelines ZX, I would politely ask that you do not make determinations of this sort and subsequently worry participants.
We do have rules. And we do enforce them. However we also make exceptions.
Please don't worry Seed, your entry is absolutely fine. And now you know for next time! ^_^
Beautiful and relaxing game. Good job.
This is indeed a relaxing game. The mechanics are easy to grasp, and all the downtime while waiting for the flowers to grow gives you a lot of time to appreciate the graphics, music, sounds and weather effects.
The flower drawings are great. I'd say that the main thing driving me to continue playing was seeing all the different flowers fully grown. It's almost a shame to cut them as soon as they bloom to buy new seeds. I did stop playing once I'd seen them all, without unlocking all the pots.
Very chill. At first I was finding it very slow, but it's because I didn't planted early enough !
The plants are amazing.
The sound is perfect for the game. As well for the SFXs.
It's a bit buggy when we mouse over a plant to harvest it, it comes back to the previous state of the plant, so it breaks the new beauty of the flower.
It's still a bit long to play. But I want to see all of those wonderful flowers !
Again, the drawings are amazing.
Hope you the best !
a chill game, pretty simple, but it works well. unfortunate though that you didnt include mac/linux builds
mac builds require a lot of things, things that we don't really focus on when in our firsts games
Mac builds require 1-2 more fields to be filled. Nobody expects the developers in a game jam to upload a signed/notarized build. Since accessibility is an important part in the GWJ, they put rule 6 in there. Its a few clicks more in the export - I get that this can be overwhelming for beginners, but its also valuable knowledge.
Okay, I didn't know, I'll take a look
Ive been told that you need to have a mac in order to make a mac build. Is that not actually the case? I only have a windows laptop.
no, you don't actually need a mac to do mac exports. After you've downloaded the export templates, you can just add mac as an option in the export window.
Check this out: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_macos.html