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Overload Plateform's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #146 | 0.947 | 1.222 |
Accessibility | #148 | 1.463 | 1.889 |
Theme | #151 | 1.377 | 1.778 |
Originality | #151 | 1.635 | 2.111 |
Graphics | #153 | 1.463 | 1.889 |
Controls | #153 | 1.205 | 1.556 |
Fun | #155 | 1.119 | 1.444 |
Overall | #155 | 1.316 | 1.698 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
godot 3.5.2
Wildcards Used
N/A
Game Description
it's a plateform game where you have to pick up stones and it will create an overload but the stones will make you rich.
How does your game tie into the theme?
the goal is a platform with difficulty for each stone recovered because it slows down the player because it makes an overload.
Source(s)
N/A
Discord Username(s)
entite1 and autumn4604
Participation Level (GWJ Only)
0
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Comments
The concept of your platformer, where you slow down as you collect items, is really intriguing!
It's reminiscent of the feeling in RPG games when you become encumbered with loot. I think that collectibles and puzzles with speed mechanic adds depth to the gameplay.
I encourage you to keep developing your game! I believe the concept has tremendous potential!
Thanks a lot yes I thought of making a game like skyrim when ta overloaded inventory!
I plan to add portals and rebalance the stones to add 4 more stones thank you for your feedback 馃榿
I liked the intro animation, my game did something similar. Linux worked fine for me with my ubuntu vm, but no sound (maybe that's just the game?). I managed to get the upper right yellow stone, and of that I am proud. Wish there was a way to restart, I got stuck on the bottom a few times. Hope you enjoyed your first GWJ, keep it up!
thanks for all the feedback 馃榿 and yeah there are no sounds unfortunately, and for the reset I coded it recently but it will be for after the GWJ!
Mac version is not working ;( (Sonoma 14.1 (23B73))
yeah, mac really bugs me before anything works they've changed everything i saw just when i had 2 minutes left of exporting the project to send it and i did too bad and even i searched in my corner and i don't even understand what i have to do for its function!
I like the idea of a platformer where you slow down as you collect stuff. Think it's interesting! Reminds me of Skyrim when you overload on loot and then become encumbered. Would've been cool if you could drop the collectibles, maybe even have some puzzles where you need to be slow versus fast to complete them.
If I could give some quick critique, I personally had a lot of trouble distinguishing between what was in the background and what was in the foreground. When I first started, I was a bit startled plummeting to the bottom of the map. Regardless, keep it up! Think the concept is super interesting!
Thanks a lot!
and great for the review, also there are brick secrets that's why!
Yes I thought of skyrim when I played the game
couldn't launch - is the .pck file missing?
yeah I know, I forgot because of the stress. 2 hours ago I asked the admin if I had the right to change.
it's ok, it's fixed the bug
I'm still having this problem on the Linux version. :(
What do you mean?
I got a popup with this error message:
Error: Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
ok I'm looking at this it's still strange I can understand that mac bugs but linux I had yet 0 problem
i found the bug but like windows yesterday i can't fix it until i'm authorized!
normally it's okay, can you test it?
It works!
lmao finally your message I was waiting for it to change just in case well super I thank you!
I'd like to understand the problem